Shurengyla Posted February 16, 2012 Share Posted February 16, 2012 (edited) I want to make a tutorial for FXAA and Realistic Lighting. The .ini file mentions ranges of 5 / .5. Am I correct that those mean 5 to 0.5 or 5 Divided by 0.5? What I really would like is the plugin values for everything. For now I can set the global multiplier to 0 and add a value to the modifier but I'm just guessing at the original plugin value. I'd really like to know the values so I don't have to guess and check all of them 100 times, loading Skyrim each time. Can you reply here or zip up a text file and post it under Realistic Lighting please? Edited February 16, 2012 by Shurengyla Link to comment Share on other sites More sharing options...
Shurengyla Posted February 16, 2012 Author Share Posted February 16, 2012 (edited) I ask because the common comment I read in forums or on the steam network is its too dark in dungeons and indoors. Part of the reason it’s hard to adjust that is that the plugin values are unknown. On the website here it talks about multiplying the plugin value with the global multiplier, the dungeon multiplier, and then adding the modifier. The result is used and it’s pretty straight forward to me how it all comes together. However, if you want to adjust the value one less or slightly so that it isn’t too bright or too dark using the multiplier may not always be best. Remembering the lower value increases the brightness, and increasing it darkens the brightness. For example when the plugin value is 8 then if the multiplier is 0.5 the value becomes 4. Dungeon Base Brightness = 8 from plugin, global multiplier = 1, global modifier = 0, dungeon multiplier 0.5 , dungeon modifier = 0. Final Result for Dungeon Brightness: (8) * (1) * (1) + (0) + (0) = 4. The result is too much however; other plugin values may not be as affected by having a multiplier or 0.5. Dungeon Base Brightness = 2 from plugin, global multiplier = 1, global modifier = 0, dungeon multiplier 0.5 , dungeon modifier = 0. Final Result for Dungeon Brightness: (2) * (1) * (1) + (0) + (0) = 1. This result may be very acceptable and adjust the brightness to the players liking. For this reason I would like the plugin values so I know what I am adjusting. Yesterday I ran the desktop gamma correction for the colors and brightness. Then in Skyrim I adjusted the slider under Display settings to be about 15 out of 20. I tried dungeon multipliers 0.2 adding increments of 0.2, up to 2.0 and could not get the value to work. I had to have a torch everywhere I looked. I do want it to be fairly realistic and without a white haze of bleach effect over everything, but it is just too dark. FXAA works well but adds a blue tint to things outside, and does not have separate adjustments like RL. I really like RL and I am hoping to really discover how to adjust the setting to add richer colors, and lighting in Skyrim. If you see this and know the authors please ask them to read this I would really appreciate it. Edited February 16, 2012 by Shurengyla Link to comment Share on other sites More sharing options...
Shurengyla Posted February 16, 2012 Author Share Posted February 16, 2012 So what I am looking for are the plugin values for the independent sections. ;=========================NIGHTTIME MULTIPLIERS===========================;These are nighttime multipliers - they multiply the value, and affect it only during the nighttime.;Refer to the Global Multipliers section for definitions on each variable.eyeAdaptSpeedMultiplierNight=1bloomRadiusMultiplierNight=1bloomThresholdMultiplierNight=1bloomScaleMultiplierNight=1targetLum1MultiplierNight=1targetLum2MultiplierNight=1sunlightScaleMultiplierNight=1skyScaleMultiplierNight=1eyeAdaptStrengthMultiplierNight=1saturationMultiplierNight=1brightnessMultiplierNight=1contrastMultiplierNight=1redMultiplierNight=1greenMultiplierNight=1blueMultiplierNight=1alphaMultiplierNight=1DOFStrengthMultiplierNight=1DOFDistanceMultiplierNight=1DOFRangeMultiplierNight=1-----------------------------------------------------19 Values, for 5 sections. As well as DAYTIME MULTIPLIERS, DAWN MULTIPLIERS, DUSK MULTIPLIERS, INTERIOR MULTIPLIERS, DUNGEON MULTIPLIERS. It would be about 100 values. I only mean to clarify the amount and to not seem passive aggressive, snippy, or offensive. After I have those say 100 values I can do the math myself and look at the changes. Is there a way to see what the ending values are in game? So say after I multiply all the values, and add the two modifiers the end result is 8. Also if you know the plugin value for one thing, can you type a console command to display the in game setting? Not the value in the .ini value but the result after all the math is done. For example if it displays the R value and not the X value I can do it myself as well. X = Plugin ValueR = In Game End Value which is displayed in the console, so it wouldn't be unknown.X * (1) * (1) + (0) + (0) = R I just have to solve for X. I don't know which way is best but I am open to any other alternative ideas you have. Link to comment Share on other sites More sharing options...
Shurengyla Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) Kurtcop, I just had an idea. Can you alter the .jar file to output a file to the current directory? X = Plugin ValueR = End Value which would be written to the file, so it wouldn't be unknown. Example 1: Night Base Brightness = X from plugin, global multiplier = 1.5, global modifier .3, night multiplier = .8, night modifier = .2. Final Result for Nighttime: X * (1.5) * (.8) + (.3) + (.2) = R. What if I could make a shortcut for the .jar file and add "-values" to the command line so that when I run it, it writes the values for the 95 lines in the .ini file to Realistic Lighting Values.txt. Example: targetLum1MultiplierDungeon = RtargetLum2MultiplierDungeon = RsaturationMultiplierDungeon = RbrightnessMultiplierDungeon = R==== But all 95 values in the .ini ===== Then I can do the math for the value of X which will give me the plugin value and I can do what I want without you listing or writing anything for me. Would you be willing to do that? Because for right now I can put any value in the .ini I want and test, but after about 10+ tests for brightness and running the jar file it never gets bright enough for me, and changing the RGB values and saturation for my monitor mess things up too much. I'd really appreciate this. If you agree to this, could you post it on nexus please? Edited February 17, 2012 by Shurengyla Link to comment Share on other sites More sharing options...
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