Zamboni Posted February 16, 2012 Share Posted February 16, 2012 Hi all. I'm trying to make a mod that adds a spell. The spell, when cast on a target, would trigger a specific custom animation. I got as far as making the spell, its associated effects, and a simple script which (hopefully) plays the animation when the spell is cast. However I cannot seem to figure out how to actually import the animation (it's already a hkx file) into the game for an ID. Right now my script just says: Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.PlayAnimation("test")endEvent "Test" is the name of the animation file (ie. test.hkx). Can somebody help me please? Link to comment Share on other sites More sharing options...
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