steve0147 Posted May 30, 2017 Share Posted May 30, 2017 I have the "Weapon Mods Expanded" mod but for some reason I cannot mod some weapons such as the Tri Beam Laser rifle and Q-36 Matter Modulator.Any one has any idea why is it like that and how can I fix this nuisance? Link to comment Share on other sites More sharing options...
dubiousintent Posted May 31, 2017 Share Posted May 31, 2017 Please provide the information requested in the wiki "How to ask for help" article. So far you have managed to convey you have a problem with WMX, but nothing to help find a solution. Does any part of WMX work correctly? For instance, can you "mod" firearms? You mention two energy weapons in particular. Are you using something like "EVE - Essential Visual Enhancements" by weijiesen and jonnyeah or some other mod (in which case do you have the patch file for it to work with WMX)? This will be answered when you provide the "load order". In addition the "load order" will tell us if you have a problem with the sequence in which you are loading plugins. -Dubious- Link to comment Share on other sites More sharing options...
steve0147 Posted May 31, 2017 Author Share Posted May 31, 2017 No I am not using EVE, and I have patched everything that needed patching.Fire arms work great as far as Im know also some evergy weapons like the Laser Rifle.But so far I've noticed that for some odd reason I cannot mod these two(I don't have another weapon to get another example).And I would have sent you the load order and mods i've installed but I can't attach images here because they are too large. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 31, 2017 Share Posted May 31, 2017 (edited) Did you read the "How to ask for help" article at all? If you had, you would realize we recommend using the ability of LOOT or mod managers to provide a "copy-and-paste" list from the clipboard instead of screenshots. If you aren't using either, please see the wiki "FNV General Mod Use Advice" article, which explains why you need them. Pending the "load order" list, please see the 'Issue: "The Weapon Mod Menu" (WMM) won't let me add a weapon mod in game' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Edited May 31, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
steve0147 Posted May 31, 2017 Author Share Posted May 31, 2017 I yeah I do use loot, I didn't know you could copy the load order. 0 0 FalloutNV.esm 1 1 ClassicPack.esm 2 2 MercenaryPack.esm 3 3 TribalPack.esm 4 4 CaravanPack.esm 5 5 LazarusProject.esm 6 6 factions reloaded raiders v2.esp 7 7 Weathered10mmFixed.esp 8 8 Vurt's WFO.esp 9 9 New Vegas Landscape Overhaul.esp10 a Factions Reloaded Legion.esp11 b WeaponModsExpanded.esp12 c NCRTrooperOverhaul.esp13 d weightless crafting noDLC.esp14 e Filthy Frank's Radio.esp15 f dD - Enhanced Blood Main NV.esp16 10 FP gun follows crosshairs.esp17 11 The Mod Configuration Menu.esp18 12 Conelrad 640-1240.esp19 13 WMX-ArenovalisTextures.esp20 14 357retex.esp21 15 The Weapon Mod Menu.esp WMX-AWOP-Overhaul.esp22 16 Reload Sounds.esp23 17 CAGE 1.9.3.2.esp24 18 Energy Weapons Amplified.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted May 31, 2017 Share Posted May 31, 2017 You aren't using either a "bashed" or "merged" patch file. That means the "Energy Weapons Amplified" plugin is the last touching on the "energy weapons" (and almost certainly on the two in question) and overriding any changes by WMX. You might as well not have WMX installed for energy weapons. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. In fact recommend reading the entire article. -Dubious- Link to comment Share on other sites More sharing options...
steve0147 Posted June 1, 2017 Author Share Posted June 1, 2017 I have spent the last hour or so on how to get that thing working, and i've tried to watch some videos and tutorials with no help.Can you quickly guide me through it? Link to comment Share on other sites More sharing options...
dubiousintent Posted June 1, 2017 Share Posted June 1, 2017 Which "thing"? The Wrye Flash "Bashed Patch", or the FNVEdit "Merged Patch"? They are two separate approaches to the problem of "record level conflict resolution". (Or something else?) What is giving you trouble? The provided links provide more information than I can "quickly guide you through" with. But I can probably clarify something you are having trouble understanding. For instance, you don't want to use a "mod manager" to install either "Wrye Flash" or "FNVEdit". They are tools; not part of the game. An outline of the steps you have taken will be a starting point. -Dubious- Link to comment Share on other sites More sharing options...
steve0147 Posted June 1, 2017 Author Share Posted June 1, 2017 I have no idea how to create a bashed patch with Wrye Flash, and all of the guides don't help Link to comment Share on other sites More sharing options...
dubiousintent Posted June 2, 2017 Share Posted June 2, 2017 Sorry for the delay responding, but I had to create my attempt at describing the process from scratch (even though it's a supplement to WBPG). Please see the wiki "Bashed Patch file with Marked Mergeables" article. Let me know what isn't clear and I'll see if I can clarify further. -Dubious- Link to comment Share on other sites More sharing options...
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