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[LE] Getting a bug with textures


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Hi everyone, I hope this is the right place to post this. If not feel free to delete it.

 

So I have been converting FluffEisenkette's two race mods, Fluff's Hybrid Khajiits (http://www.nexusmods.com/skyrim/mods/78718/?) (a khajiit race replacer) and Fluff's Hybrid Argonians (http://www.nexusmods.com/skyrim/mods/78716/?) an argonian race replacer). I already contacted the mod author and got their permission to do so and then upload the files to the nexus.

 

I opened up the original files from Oldrim in the SSE Creation Kit, updated the esp and all the face-geom for Special Edition, then optimized the head part nif files using the SSE nif optimizer. I also decided to edit some of the textures in photoshop to suit my own tastes.

 

However, my problem is that for the khajiit race (in Fluff's Khajiits) some users are reporting that the ears of the khajiits (which use a different mesh than the head, but is still a head part) are showing up blue in-game.

 

I originally thought that this was because the textures were somehow loading incorrectly or missing, but when I checked my files and went in-game to see what was wrong, I could not recreate the problem whatsoever. So then I thought that maybe it was the file structure of the mod that was wrong, perhaps I'd misplaced their textures, etc. But that is not it either. The file I've uploaded to the nexus is the exact same one that I'm using in my load order.

 

I really want to help the people experiencing this problem get to the bottom of it, but for the life of me I cannot figure out what it is that is going wrong. It also seems that not all users experience this bug, only about a handful.

 

If anyone could help me solve this issue, I would be incredibly grateful. Thank you for your time.

 

Links to my converted versions:

Khajiit: http://www.nexusmods.com/skyrimspecialedition/mods/10112/

Argonian: http://www.nexusmods.com/skyrimspecialedition/mods/10111/?

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Figured out the problem. When converting the ESP in the CK I didn't export the facegen correctly. Anyone having a similar problem, make sure you export the NPC facegen by using CTRL+F4

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