huntsman2310 Posted February 16, 2012 Share Posted February 16, 2012 For my first quest mod I've decided I'd put a few around the Riverwood area. The first one I'm working on is a little quest Trilogy, and involves a elf hunter and you hunting down the 'Scourge of Riverwood'. I've started it off with placing her camp across the River on the road towards the Old Lady's hut. What I've done so far is give her some dialogue asking the player for assistance. What I want to do now is get her to send you to a specific area where you have to hunt a few marked animals for supplies, then as the last one dies you find a dead body. Then she pops up and ends the first part of the trilogy. So basically I want to know how to get a NPC to seek you out after you have completed the quest objectives. Link to comment Share on other sites More sharing options...
huntsman2310 Posted February 17, 2012 Author Share Posted February 17, 2012 I'll simplify it even further. Is there some kind of script or marker I could put down on the body that teleports the quest giver to your location, and then immediately engages in dialogue with you? Link to comment Share on other sites More sharing options...
expired6978 Posted February 17, 2012 Share Posted February 17, 2012 (edited) Does nobody read the script references? http://www.creationkit.com/Category:Papyrus http://www.creationkit.com/PathToReference_-_Actor The best option is to attach a package to that NPC at the appropriate time, the package will be more reliable than the script function, and it also wont block script execution. Edit: Nevermind, thought there was a way to push a package onto an NPC's package stack with scripts, couldn't find it (I swear there was, but its limitation was that it would override the current package, and it could fail) Edited February 17, 2012 by expired6978 Link to comment Share on other sites More sharing options...
Recommended Posts