wintercrypt Posted February 16, 2012 Share Posted February 16, 2012 I'm about 16-20 hours into creating my dream house. I have a lot of issues with walls clipping. Is there any way to make this stop? I've figured out how to make my doors and archways not clip by raising the z level by 1, but I'm not sure what to do for walls. When I'm running through the house in the game, the whole building is VERY slightly laggy, I think due to the clipping. Speak noob, because I'm not very good at this stuff. :P Link to comment Share on other sites More sharing options...
Cavilover Posted February 16, 2012 Share Posted February 16, 2012 Are you useing snap to grid? Im that far into my first mod, a house too, and I dont have clipping walls, or doors. What walls are you using? I'm not sure I can help, but I'll try :) Link to comment Share on other sites More sharing options...
wintercrypt Posted February 16, 2012 Author Share Posted February 16, 2012 I'm using the Solitude doors and walls. I am using the snap to grid, but at 8 instead of the standard 128 like it says in the tutorial because otherwise the pieces won't fit together right. I'm wondering if I should go down to 4, but I just finished the whole house.. Lol. I fixed issues I had of the doors clipping with the floors by setting the z level of the door 1 higher than the floor. But my columns and walls clip a lot. Link to comment Share on other sites More sharing options...
3ncryptabl3 Posted February 17, 2012 Share Posted February 17, 2012 Sound to me like you changed you snap along the way which is typically not a good idea. Even if you stick with Po2 it's best to pick a snap size and stay with it throughout. I use 16. Set a snap size, pull out your starter piece then rebuild everything else around it. Link to comment Share on other sites More sharing options...
the7thguest Posted February 17, 2012 Share Posted February 17, 2012 I'm using the Solitude doors and walls. I am using the snap to grid, but at 8 instead of the standard 128 like it says in the tutorial because otherwise the pieces won't fit together right. I'm wondering if I should go down to 4, but I just finished the whole house.. Lol. I fixed issues I had of the doors clipping with the floors by setting the z level of the door 1 higher than the floor. But my columns and walls clip a lot.Nearly same things happened to my first two tries of houses... As I'm pretty nooby in CK I solved it a special way. I activated all the snapping (Q and Ctrl Q), set down the scale to one and just duped parts insted of inserting new ones. This way all the parts were in the cell in the totally exact parameters and no more glitches came up... Maybe this helps you too a bit... In the meantime I got pretty used to place the parts even free hand in the cell. If I have problems with the border I use two ways: 1.) I use different Z coordinates 2.) I dont use mouse but the item preferences window. Zoom all the way in and set the scale to 0.1 or even small (down to 0.0001) and the use the little arrow buttons in the preferences window to move the part in the cell... You can go ultimative precise this way. Another way is to place em a little - uh how shall i say - with different angles. Hard to describe...Two Walls: - -Dont place em straight like -- but with a little angle like V but for sure only a little angle. Only 1 or 2 degrees and it helps a lot with getting rid of glitches. Good luck m8 and enjoy, the more you play with the CK the more you will see and find out. Its so ultimative big and so wunderfull if you start to get used to it a bit. :) Regards Link to comment Share on other sites More sharing options...
synthalas Posted February 17, 2012 Share Posted February 17, 2012 A nifty trick when seeing clipping issues is to change the size of one of the objects by the tinniest amount...this will cause one to drop behind the other and remove the clipping issue and is virtually invisible to the player. Hope that helps. Link to comment Share on other sites More sharing options...
fruitgnome Posted February 17, 2012 Share Posted February 17, 2012 (I diidn't read all.) I would use right click and edit or double click the object and play with 0.x values at x,y and z. I solved so the clipping. Link to comment Share on other sites More sharing options...
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