Deleted147363User Posted February 16, 2012 Share Posted February 16, 2012 So I've been following along with the CK Scripting tutorials up to AI Packages:http://www.creationkit.com/Bethesda_Tutorial_Packages Why does my actor disappear when I load up the interior in game? I'm using the same one in the example. Link to comment Share on other sites More sharing options...
wintercrypt Posted February 16, 2012 Share Posted February 16, 2012 I've had the same problem trying to place a generic actor into my house I created. Followed the tutorial as well. Link to comment Share on other sites More sharing options...
Deleted147363User Posted February 16, 2012 Author Share Posted February 16, 2012 I'm going to remove the AI schedules and skip over to Quest Aliases because the wiki mentions something that I suspected. That game logic refering to actors and objects in different places is a bad idea. It's better to setup aliases and use that to develop quest dialogues. Link to comment Share on other sites More sharing options...
Deleted147363User Posted February 16, 2012 Author Share Posted February 16, 2012 Well I did the Quest Alias tutorial but I'm none the wiser as to why Bendu doesn't spawn at the location I placed him in. I've done the following: Setting an actor base to lvlBanditMelee.Removing the packages referred to in the packages tutorial.Turned on use stats, AI packages etc except checkboxes for base data and use script which was off in the tutorial Dragged a new copy of Bendu from object window > actors into the render window. None of these fix the issue. I have no clue why this is happening and I don't want to start over everytime a quest npc fails to spawn in any mods I make. Link to comment Share on other sites More sharing options...
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