SMB92 Posted June 3, 2017 Author Share Posted June 3, 2017 Compiled right off the bat with your said method. Can't believe out of all the things I tried over the last few days, that was the simple fix. Legendary :wink: I'll test that and look at the workaround for multiple points you mentioned. EDIT - Gone back to other thread now, I'll post the new code there. The SpawnEnemyActors function is broken. Link to comment Share on other sites More sharing options...
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