VerdicAysen Posted February 16, 2012 Share Posted February 16, 2012 No one in chat seemed interested in tackling this one so maybe someone on the forum is able. I'm trying to advance a quest stage in my mod simply by speaking with an NPC. After the player starts a new topic with the NPC I want to be able to set the quest on the next stage. Any takers? Link to comment Share on other sites More sharing options...
David Brasher Posted February 16, 2012 Share Posted February 16, 2012 (edited) The line of scripting might be set up sort of like this: kmyQuest.pDB04a.SetStage (200) I am guessing you could use it as an end Papyrus fragment on a dialog info. There would also be the script it edits. (Perhaps autogenerated.) Edited February 16, 2012 by David Brasher Link to comment Share on other sites More sharing options...
civ77 Posted February 17, 2012 Share Posted February 17, 2012 Why would you need papyrus to do that, heres a link to a tutorial on creation kit wiki that explains this without scripting. http://www.creationkit.com/Bethesda_Tutorial_Dialogue#Scripting_Dialogue Link to comment Share on other sites More sharing options...
Recommended Posts