AurelTristen Posted February 17, 2012 Author Share Posted February 17, 2012 This is interesting. I just created a new quest from scratch, a very very simple one, and it worked. Then I came back out and recorded a line for it, and now it doesn't work. So its possible (as I thought) that some dumb tiny glitch like, if I record a sound on a Thursday while its a full moon, then the wav file is corrupted by the spirit of Carl Marx, causing it to lead an uprising of tiny INI files in windows, which disable my quest... I'm...going...crazy... Link to comment Share on other sites More sharing options...
Macgyver1958 Posted February 17, 2012 Share Posted February 17, 2012 I have the same exact problem. Followed the tutorial quest to the letter, but can't get any of the dialog options to come up. Link to comment Share on other sites More sharing options...
AurelTristen Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) For anyone who's scripts are working, can you look at the sound file that the CK created and tell me what its compression settings are? Mine are PCM 16bit mono. I'm thinking something in the audio recording process is messing up, but I can open my recordings in Goldwave and play them back just fine. I've edited them some, and I'm going to try again. Maybe goldwave has done a better job encoding. More guessing: (Didn't want to bump so soon) I've had issues in the past with wav files being weird on my PC. I think it was Adobe Flash which didn't like my Wav files I had encoded myself, so I ended up using MP3s. I'm thinking some of us have a bad encoder for wav files, and that skyrim is refusing to read them. If I create a new sound container form in CK, and try and add my own sounds (even ones recorded through CK), It gives me an error if I try and play it back. Hmmmm...... Edited February 17, 2012 by AurelTristen Link to comment Share on other sites More sharing options...
Macgyver1958 Posted February 17, 2012 Share Posted February 17, 2012 (edited) I think I figured it out. Try this: Find your quest in the object menu and double-click to edit. The last tab is "scripts"...click on that. Then press "add" and filter for your quest's name. For an example: my quest was named "macquest01", so I just filtered for that, and added the script named "macquest01". No need to add any properties to the script. Be sure to hit "OK" at the bottom, and not the X to close the box or it wont save the results. Let me know if that works for you. Edited February 17, 2012 by Macgyver1958 Link to comment Share on other sites More sharing options...
AurelTristen Posted February 18, 2012 Author Share Posted February 18, 2012 I think I figured it out. Try this: Find your quest in the object menu and double-click to edit. The last tab is "scripts"...click on that. Then press "add" and filter for your quest's name. For an example: my quest was named "macquest01", so I just filtered for that, and added the script named "macquest01". No need to add any properties to the script. Be sure to hit "OK" at the bottom, and not the X to close the box or it wont save the results. Let me know if that works for you. I just tried that. My quest's scrip is already listed. I'm 90% sure it is an issue with my sound files. Link to comment Share on other sites More sharing options...
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