zane213 Posted June 1, 2017 Share Posted June 1, 2017 This is driving me insane. I've been messing around in games long enough to know there is probably something simple i'm missing, but I can't find the issue. I've searched and searched through google, reddit, and any forums I can find, but I cannot find a solution. As far as I can tell I have done everything correctly. Now, I understand that doesn't necessarily mean I have. I'm not really building a mod as of yet, just playing around and learning before I start an actual mod. I have experience using Blender and Max. I've used Unity. And, I've just recently graduated with a BS in Simulation and Digital Entertainment. By all this I mean, I'm not a total noob, just new to Skyrim Modding. I haven't done much in Skyrim yet. I've created a new bow w/ custom mesh. It's in game and working great. But, that is about it. Currently, I'm trying to make a custom static object, a stalagmite. I figured it wouldn't be too different from creating the bow. All in all, it wasn't, except for the collision object. I have viewed every tutorial I can find, and read every post I could. As far as I can tell, My nif is set up properly. I have a BXSFlags and it's Integer Data is set to collision. I have my bhkCollisionObject. My Root node is a BSFadeNode. I've checked all of the seemingly common issues with collision. The .nif imports to the CK without and issue. The textures are there, nothing crashes. And, in the preview window, when viewing the model, pressing F4 shows the collider object I created. But, in game there is no collision. The models were created in Blender, exported as FBX, because i can get no version of nifscripts to work with Blender (I can import, but not export.) The FBX's were imorted to 3Ds Max and exported and .nif. The nif's were then combined with chunkMerge and the BSXFlags and BSLightingShaderProperties were added. This is the exact same process I used for the bow I created, minus the chunkMerge bit as no collision was required. Or, if it was, it doesn't seem to have effected anything. I'm at a loss. Any help anyone can offer will be greatly appreciated. I've tried to include any relevant information I could think of. If there is anything else you need to know, please ask. I've attached the .nif. The textures exceeded the max file size. Again, thanks for any help. I know I've probably simply missed something stupid Link to comment Share on other sites More sharing options...
terin Posted June 2, 2017 Share Posted June 2, 2017 Zane - I create and convert models with collision all the time for Skyrim. Here's my process. 1. Export model and collision model from 3D Max as .nif2. Open model in NifConvert and convert model using template3. Open ChunkMerge and load model, collision Model, select Material and add collision.4. Open Nifskope make sure I update NiTriShapeDate UV to 4097 or normal maps won't show up and then update all tangant spaces and then save. Collision always working perfectly with this process. Now my Nifconvert and ChunkMerge are older versions before they released NifUtilities. I've never been able to get NifUtilities to work properly for me so I don't use them. There a little more to it than just that, but that's the abbreviated process. Hope that helps in some way. Link to comment Share on other sites More sharing options...
zane213 Posted June 5, 2017 Author Share Posted June 5, 2017 Thanks so much for replying. Sorry it took so long me me to get back. Work has been a little crazy. I had come across the workflow you described in my searches. At the time, I was unable to track down and version of NifConvert, and I also had no luck getting NifUtilities to work properly. Fortunately, I have resolved my problem. Though I was using a Nif importer/exported for 3DS Max I had gotten off Nexus, it apparently was not the latest and greatest. Some of the tutorials I had viewed showed a version of Max that could handle collision in app. Mine did not have those tools. I found the correct imported/exporter on the Nexus and all has been good ever since. http://www.nexusmods.com/skyrim/mods/84041/? I don't know what the problem was, maybe nifConvert is detrimental to the process when using chuckMerge. Hopefully this post helps others in the future that are having the same issue. Now they have two ways of coming at the problem. Again, thanks for the reply! Link to comment Share on other sites More sharing options...
Recommended Posts