Gary3 Posted February 16, 2012 Share Posted February 16, 2012 Hello, I've got the problem, that when I export the horse.nif from 3D Studio Max and open it up in Nifskope, the transparency of the tail is largely gone.Unfortunately, I can't just copy the tail from the original, because though it is 1:1 in this version, I'm going to change the tail mesh later, so this is the try to generate a workflow. The attached NiAlphaProperty has the flag 4844 and the correct threshold of 35, texture paths are correct.If I increase the threshold, the transparency gets more, but in an ugly way (long stripes) and it doesn't look like the original. Here are my export settings (please click images to enlarge): Here's how the two versions look like: This is how the exported tail look like in Skyrim: Can anyone give me a hint what I'm missing or doing wrong? Here is the modified NIF-File - the tail is in the horse:2 mesh :http://www.mediafire.com/?dd0j375o74eww03 Thank you very much & best regards,Gary Link to comment Share on other sites More sharing options...
mitchalek Posted September 9, 2012 Share Posted September 9, 2012 It has to do with missing vertex colors and alpha on it. Link to comment Share on other sites More sharing options...
Tzontlimixtli Posted September 9, 2012 Share Posted September 9, 2012 Does the nif file have a alpha property in it? Just copy and paste the branch from another nif that has transparent parts and it should be fine. Link to comment Share on other sites More sharing options...
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