zer0flame55 Posted June 1, 2017 Share Posted June 1, 2017 I can't for the life of me figure out what's causing this, but my vault dlc atrium end pieces seem to be stopping one level/floor lower then where they are supposed to, I cant figure out if it's a mod conflict or what but it's driving me nuts. http://i.imgur.com/BQcHows.jpg Here is my load order according to LOOT: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm DLCUltraHighResolution.esm 7 7 TrueStormsFO4.esm 8 8 ArmorKeywords.esm 9 9 Worsin's Garage.esm 10 a SettlementKeywords.esm 11 b Homemaker.esm 12 c Firelance2.5.esp 13 d Journey.esp 14 e IncreasedSettlerPopulation100.esp 15 f More Power Armour Mods.esp 16 10 More Power Armour Mods - Automatron.esp 17 11 WIPAG - Decal Station.esp 18 12 WIPAG - Materials Overhaul.esp 19 13 WIPAG - Mod Overhaul.esp 20 14 WIPAG - Model-X.esp 21 15 WIPAG - MPAM Compatibility Patch.esp 22 16 WIPAG - Paint Garage - Full (Easy).esp 23 17 TheKite_CaitSet.esp 24 18 TheKite_Caitset_ReplacerAddon.esp 25 19 TheKite_ScoopDigger.esp 26 1a TheKite_HCD_SynthUniform.esp 27 1b TheKite_HCD_SynthUniform_Replacer.esp 28 1c AutomatronSecuritron.esp 29 1d AA Better Companions - No Conflicts.esp 30 1e JezebelComp.esp 31 1f CraftableAmmo_plus.esp 32 20 CraftableAmmo.esp 33 21 Craftable Armor Size - Fix Material Requirements.esp 34 22 Craftable Armor Size.esp 35 23 LegendaryModification.esp 36 24 LegendaryModificationMisc.esp 37 25 LegendaryModificationCSA.esp 38 26 LegendaryModification - DLC Far Harbor.esp 39 27 More Where That Came From Diamond City.esp 40 28 More Where That Came From - Classic.esp 41 29 OWR_CraftableDecor.esp 42 2a OWR_CraftableDecor_CW.esp 43 2b OWR_CraftableDecor_SKPatch.esp 44 2c EnhancedLightsandFX.esp 45 2d Marine Armor Expanded.esp 46 2e TrueStormsFO4-FarHarbor.esp 47 2f TrueStormsFO4-NukaWorld-FH-Compat.esp 48 30 AdvBubbleTurretSet.esp 49 31 MinutemenPropaganda.esp 50 32 Northland.esp 51 33 OCDecorator.esp 52 34 AA LMSE_FarHarbor.esp 53 35 Vault-Tec Workshop Overhaul.esp 54 36 ColtM1911.esp 55 37 RemoteExplosives.esp 56 38 M2216.esp 57 39 BrighterSettlementLights_ExtraBrightv1.1.esp 58 3a BalconySupports.esp 59 3b HZS Easy Homebuilder and Working Double Beds.esp 60 3c ExpandedSettlementBuildings.esp 61 3d DD_Khassar_De_Templari_Increased_build.esp 62 3e Lore Friendly Posters.esp 63 3f Northland Diggers New.esp 64 40 OCDispenser.esp 65 41 OCDecoratorDLC.esp 66 42 Thematic and Practical.esp 67 43 Thematic and Practical - DLC.esp 68 44 Workshop_Planters.esp 69 45 XnjguyFilledMods_AIO.esp 70 46 AdvBubbleTurretSet-SKPatch.esp 71 47 NanotechWaterpump_FoodWaterHappy.esp 72 48 Colored Workshop Lights.esp 73 49 VltCageElevatorDLCRed.esp 74 4a VltElevatorAIO.esp 75 4b Repaired Roofs.esp 76 4c Passthrough.esp 77 4d 3DNPC_FO4.esp 78 4e UnlimitedFollowers.esp 79 4f Minutemenoverhaul.esp 80 50 DiamondNewVendors.esp 81 51 subwayrunnnerdynamiclighting.esp 82 52 Remove Interior Fog - All Dlc.esp 83 53 TheKite_VTS.esp 84 54 TheKite_VTS_Replacer.esp 85 55 Vault98.esp 86 56 MojaveImports.esp 87 57 ReducedJunkWeight.esp 88 58 My_Minutemen.esp 89 59 AA Lots More Settlers and Enemies.esp 90 5a ASVektor.esp 91 5b CROSS_PlasRail.esp 92 5c P220.esp 93 5d Vault-Tec_MPL.esp 94 5e R91M.esp 95 5f 870.esp 96 60 AssaultRifle02.esp 97 61 AA FusionCityRising.esp 98 62 AA FusionCityRising - HotC.esp 99 63 America Rising - A Tale of the Enclave.esp100 64 3DNPC_FO4_DLC.esp101 65 FunctionalDisplays-Collectibles.esp102 66 OutcastsAndRemnants.esp103 67 MrHandyFactoryPaint.esp104 68 RobotFactionPaint.esp105 69 CBBE.esp106 6a RichMerchantsLessCaps.esp107 6b Nuka World Bot Fixes.esp108 6c Lots More Female Hairstyles.esp109 6d AtlasSummit.esp110 6e The Sanctuary Bridge.esp111 6f Vault119.esp112 70 RansackedRelay.esp113 71 GVTFacility.esp114 72 Conquest.esp115 73 CorvalhoWidowShotgun.esp AttackOnArtoria01.esp116 74 mk14.esp117 75 standaloneconstruct.esp118 76 Submarine Base Echo.esp119 77 VaultTecStory.esp120 78 P99.esp121 79 BostonAirport_WorkshopFix.esp122 7a llamaCompanionHeather.esp123 7b AtomicRadio.esp124 7c OWR.esp125 7d SSEX.esp126 7e P90.esp127 7f P90NPC.esp128 80 AA HotC - Standalone - SE - WE.esp129 81 ManufacturingExtended.esp130 82 ManufacturingExtendedFH.esp131 83 More Loot in Boss Chest.esp132 84 More Loot in Containers.esp133 85 GKX Commonwealth Cleanup.esp134 86 IMG_Castle_Wall_Patches.esp135 87 OSHA_Signs.esp136 88 VaultTecPowerCondiutRadius+.esp137 89 Attack My Settlements25.esp138 8a City of Quincy.esp139 8b Casp_Workshop.esp140 8c settlemods_huntressisland.esp141 8d BlackWidowBed.esp142 8e RequestTimeAIO.esp143 8f WeightlessAmmoFarHarbor.esp144 90 weightlessAmmoForSurvival.esp145 91 WeightlessAmmoForNukaWorld.esp146 92 Cook With Purified Water.esp147 93 M9.esp148 94 cartman1975_warehouse.esp149 95 dinoshelf.esp150 96 dinoshelf_extra_ammo.esp151 97 LongerPowerLines3x.esp152 98 UnderwaterBaseV1.0.esp153 99 Moddable Plasma Caster.esp154 9a BallisticWeaverAWKCR-All_in_one.esp155 9b Marine_Wetsuit_Ballistic_Weave.esp156 9c DOOMSCARLK.esp157 9d Reload Sounds.esp158 9e TFDeagle.esp159 9f SCAR-L.esp160 a0 Skibs-IF88Redux.esp161 a1 SigSauer127.esp162 a2 RU556.esp163 a3 Institute Electrolasers Automatron.esp164 a4 PlasmaArsenal.esp165 a5 PA_P113_Ammo_Patch.esp166 a6 Plasma Cycler.esp167 a7 PlasmaCycler_1.5xDamage.esp168 a8 BountifulBoards.esp169 a9 ArtilleryDblExp.esp170 aa ArtilleryFlare.esp171 ab InstituteStory.esp172 ac Firelance2.5Patches.esp173 ad Vault85.esp174 ae VaultPlus.esp175 af xA_Vault88Extras.esp176 b0 MoreVaultRooms.esp177 b1 VaultPlus_MVR.esp178 b2 VaultPlus_Railings.esp179 b3 ModularVault.esp180 b4 ModularVault_MVR.esp the reason the vault mods are at the bottom is i've been changing them around trying to figure this mess out for an hour or so now. 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SharraShimada Posted June 4, 2017 Share Posted June 4, 2017 You realize, that you are using "Vault-Tec Workshop Overhaul" which modifies and adds large amounts of snap-points?And after that, you use mods, changing the vault-tec items another time. So, there may be a huge conflict with changed gemoetry of parts where the snappoints, that are changed, rely on positions that are no longer there. Link to comment Share on other sites More sharing options...
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