Za1zeR Posted June 2, 2017 Share Posted June 2, 2017 (edited) Hey guys, I'm in the process of porting some of my mods from FO3 to NV. And I want to port my Railway Sniper Rifle. I can see that Trueform already have made a awesome Railway Rifle mod in NV. Which i want my mod to be compatible with. So I have made it so my weapon uses the ammo from hs mod. And therefore his mod will be required for my mod to work. It's the first time I've made is so one of my own mods needs another mod to work. My mod will not use any of the assets in his mod. But simply needs them to work. My understanding is that I only need permission if I use assets from the mod itself, but not if I just make it so you need his mod to could use mine. Is that true? Also. I've been forced to make a "copy as overwrite into" tweak in my mod to make it fully compatible. It won't change anything in the game itself. I'll try to explain: In FNVEdit, the projectile is defined under the ammunition tab. Which means that that all weapons that uses the same ammo is forced to use his projectile definition. And in my mod I've used my own projectile, - there's faster. What I've done is to remove the projectile definition from the ammunition tab. And instead defined it in his weapon. So it's only the weapon there will use his projectile. And not all the weapons that uses the same ammo. It's a bit hairy I know, but I hope you get the idea. It's a technicality, and won't change anything in the game itself. But if I read the rules black and white I need his permission to do this. Because I've technically tweaked his mod, in mine. I have already asked for permission. But it's a bit time since he was online last, so I don't know if, or when he will answer. So this is just to be safe if he don't. So what I ask after all I've written: Do I need his permission to do this? Thanks in advance. And thanks for bearing over with me. I just try to avoid a big fat ban in my face. :wink: -Za1 Edited June 2, 2017 by Za1zeR Link to comment Share on other sites More sharing options...
KunoMochi Posted June 2, 2017 Share Posted June 2, 2017 If your mod requires their mod to work, then that means it is an edit. It's best to ask them permissions to use their mod in yours, and specifically for which game(s), so you have a record of expressed permissions to do so. Link to comment Share on other sites More sharing options...
Za1zeR Posted June 2, 2017 Author Share Posted June 2, 2017 (edited) If your mod requires their mod to work, then that means it is an edit. It's best to ask them permissions to use their mod in yours, and specifically for which game(s), so you have a record of expressed permissions to do so.Hey, thanks for replying. Yeah, I know it's the best thing to do, which is why I have already done it. But what I'm asking is, if I need to do it? And do I need his permission? Just in case he never comes online. Just so I have something to hold on too. So I know, if I ever can release it, if he doesn't. Thanks -Za1 Edited June 2, 2017 by Za1zeR Link to comment Share on other sites More sharing options...
KunoMochi Posted June 2, 2017 Share Posted June 2, 2017 This section of the Terms of Service covers what you are asking for: Nexus sites have quite a liberal content policy on what files are acceptable on the site but there are still rules all uploaders must adhere to. Failure to adhere to these rules will result in the file being removed from the site, the uploader's account being banned and if necessary all the details of the uploader being passed on to relevant authorities:All files uploaded must have been created by the uploader or used with permission from the original author of the content. Such permission must be indicated in the Readme text attached to the file and/or on the Description page (or in the Description field for images), and must be obtained in advance, before uploading the file. If you cannot provide proof of consent then your file will be removed and your account is likely to be banned.Always provide appropriate credit to authors who have given you permission to use their content in your files both within the file description and within your file readme, even if said content was published as free to use. In short, whether or not you are able to contact the author, permission is still required. Link to comment Share on other sites More sharing options...
Za1zeR Posted June 2, 2017 Author Share Posted June 2, 2017 (edited) But I actually think it doesn't: All files uploaded must have been created by the uploader or used with permission from the original author of the content. - My file doesn't containe anyting from his file at all, in anyway. And is created purely by me. My mod does only link to the ammo from his mod. But does NOT use it or contain it directly itself. So if I read this rule set, I can upload it, because it is me who have created it. (Sorry to keep digging. Just want to set tings straight) Edited June 2, 2017 by Za1zeR Link to comment Share on other sites More sharing options...
Thandal Posted June 2, 2017 Share Posted June 2, 2017 If your mod doesn't incorporate (meaning "contain within itself") anything from anyone else's mod for which you don't already have permission to use then, even if your mod requires that the player have the other mod installed for your mod to work correctly, you do not need any additional permission from the other mod's author. You're not changing their mod, you're making a new one that builds on others' work (which is what all mods do.) Link to comment Share on other sites More sharing options...
Za1zeR Posted June 2, 2017 Author Share Posted June 2, 2017 (edited) If your mod doesn't incorporate (meaning "contain within itself") anything from anyone else's mod for which you don't already have permission to use then, even if your mod requires that the player have the other mod installed for your mod to work correctly, you do not need any additional permission from the other mod's author. You're not changing their mod, you're making a new one that builds on others' work (which is what all mods do.) Many thanks Thandal. That was exactly what I meant, and thought myself. I just needed to be sure. I was 99% sure, but needed to be 100%. Because I want to try to follow the rules the best I can. I was just trying to find my way through the Nexus jungle of rules and regulations. Because I've never made a mod that needed another to work. Thanks. ; ) I guess I can upload my file now, without being afraid to get banned. Again, thank you. :smile: Edited June 2, 2017 by Thandal Link to comment Share on other sites More sharing options...
Za1zeR Posted June 2, 2017 Author Share Posted June 2, 2017 I've uploaded the file here. You can take a look at it if you want too. :) -Za1 Link to comment Share on other sites More sharing options...
blove Posted June 2, 2017 Share Posted June 2, 2017 Odd that a mod can use something from another mod so as to require it to be installed but still not contain within itself anything from that mod. Link to comment Share on other sites More sharing options...
Thandal Posted June 2, 2017 Share Posted June 2, 2017 @blove; Nah... Same as any "Such-and-such DLC required" mod. Lots of people write mods that need other assets and won't work if those assets aren't present in the player's game, yet don't include those assets directly in the mod. (And in fact, might get banned from the Nexus if they did! :geek: ) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now