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3 small questions (companion dialogue and map marker)


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Hi guys

 

I have 2 small questions.

 

The first is: How can I make a map marker for worldspaces. As example the commonwealth map marker to far harbor, and from far harbor to the commonwealth from the far harbor dlc.

The secound: I like directly to ask then how I can make it that the player need first to visit my new worldspace before this map marker is activated.

 

I would really appreciate any advice very much,

 

Taryl

 

Edit: I have delete one question, so are only 2 questions left now^^.

Edited by taryl80
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As I remember from Skyrim, map markers (the icon itself) are made in Adobe Flash (.swf) as any other element of HUD. But the problem is the number of marker icons is hardcoded. So Beth can add the new ones and you not. You can only change a particular icon on the marker's atlas picture in swf file. And it's pretty safe to say this system stayed the same for Fallout 4.

 

This makes the following question useless but still. To make a map marker appear on the pip-boy map you need simply not to check the marker as "Visible" first and then add it to the map in a quest fragment or via a local script when the player visits your new worldspace the first time. Use the AddToMap() function. Which of the mentioned ways you would do it exactly — suit yourself here.

 

Speaking of AO_Comments I placed couple of them in my mod. When filtered by "AO*comment" in the obj window you find a list of them. There are some clear names such as "AO*Comment*Dust" or "AO*comment*Scary" but there're also special names such as AOT_DN017_1 like you mentioned. Well, don't know how to understand what it stands for, guess you have to play the quest those ones are related to with one of the companions.

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Hmpf. I had already expected an unsatisfactory answer what the aot_comments matters. It is a pain in the a** to work with them, because of there useless names^^.

 

What the map markers matters, I have perhaps misrepresented myself. I would like to make a map marker from my worldspace to the commonwealth for fast traveling (so that the player not always need to run first truth 2 interior levels before he reach my worldspace).

 

By the dlcs (far harbor and nuka world), there is always a new map marker on your pip boy map, after you have visit your first time the dlc worldspaces and because of them, we can fast travel to far harbor or nuka world as example. I don´t want to make a new icon. The icon´s from vanilla f4 are already enoguh for me.

 

Anyways thanks you answer.

Edited by taryl80
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Hmpf. I had already expected an unsatisfactory answer what the aot_comments matters. It is a pain in the a** to work with them, because of there useless names^^.

 

What the map markers matters, I have perhaps misrepresented myself. I would like to make a map marker from my worldspace to the commonwealth for fast traveling (so that the player not always need to run first truth 2 interior levels before he reach my worldspace).

 

By the dlcs (far harbor and nuka world), there is always a new map marker on your pip boy map, after you have visit your first time the dlc worldspaces and because of them, we can fast travel to far harbor or nuka world as example. I don´t want to make a new icon. The icon´s from vanilla f4 are already enoguh for me.

 

Anyways thanks you answer.

 

Then it's the AddToMap() function that werr92 linked to above that you need. That also has the option of making an area available for fast travel. :)

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