magnemoe Posted February 16, 2012 Share Posted February 16, 2012 I have made an moveable container. You make it with two leather and two leather straps, is look like the normal alchemy satchels but you drop them then activate and it and it turn into an static container. it has an menu where you can chose to either open, store alchemy ingredients or pick up and move content to your invetory. Added an option where you have to be in sneak mode to get the menu, this way you can use it as an standard container. You can tell Lydia to take all in it and it work as an normal container for her. I have set ownership to player to minimize the stolen tag problem then she takes thing from containers. Now why does I post it here and not in download?I have an strange problem with it, after I was done with it I placed many of them around I waited 10 days to verify that they did not disappeared or lost inventory, this works fine.However if I load and earlier save the satchels get an old bug, they does not place themselves correctly then I convert them to static container, they spawn where the placeholder was spawned and not where I moved it, either on ground just in front of you or in front of you and one meter up in the air. This was because I used placeholder.getpositionx() and not placeholder.x to get the coordinates to the placeholder, for some reason the old version is used in the old saves even before this mod was made so I want someone to test it and see if it works for them. Link to comment Share on other sites More sharing options...
Susurruss Posted February 16, 2012 Share Posted February 16, 2012 (edited) Manufacture works fine. When I select 'Place Satchel' I have to look for it - it rarely comes up in front of me. It sometimes places in mid-air, but usually on a surface, such as a floor or bed. Perhaps a lighter color ('nuther texture, not this mod's dept I know, but a lighter color would make it easier to see.) When I have added ingredients to the satchel, I can pick it up and drop it, and it will show full (it has the items I added). When I select Place Satchel at this point, all the contents get moved to my inventory, and the satchel shows 'Empty.' Not sure if this is intentional. If I drop the satchel, pick it up and maually place it, leave the cell the satchel is in and then return, the satchel is at the location that it was dropped at, not where I placed it. This is not necessarily a bug in your mod, as this is a very common problem with havok items in Skyrim. The biggest problem I see is that when the Place Satchel command is used, the satchel seems to put itself in a random location, and I don't know where to look for it. Good luck with this! Edit: Also, I don't know if this was meant to be an ingredients-only container, but I was able to put a book in it (actually did that by accident). Perhaps you should look into restricting the items that are allowed to be placed in it. Edited February 16, 2012 by Susurruss Link to comment Share on other sites More sharing options...
magnemoe Posted February 16, 2012 Author Share Posted February 16, 2012 (edited) Ok then you have the same bug I have, I hoped it was some old functionality who got stuck.Working on it and see if I get an stable version of the placement function. Working on some solutions now who I hope will solve this. You can put everything in it however the auto storage function only work on ingredients. Edited February 16, 2012 by magnemoe Link to comment Share on other sites More sharing options...
magnemoe Posted February 17, 2012 Author Share Posted February 17, 2012 You can put everything in it however the auto storage function only work on ingredients. Then I have an good version I will make option for store crafting items and one for raw food to. More about the bedroll who have much of the same issue.The problem is that self.GetPositionX(), self.GetPositionY() and self.GetPositionZ() is fixed on the position where the placeholder was dropped. The same issue with self.x, self.y and self.z and the position in newbedroll.moveto(self,0,0,0,true) Dragging it to an new position does not update it however disabling and enabling the object updates the values. So I solved it for the bedroll by disabling and enabling it and ignoring the first activation, New issue is that the bedroll placeholder is hanging in the air, disabling and enabling does this, however bumping into it or move it let it fall to the ground, so I also demand one movement of it before it can be locked However this does not work on the satchel for unknown reason, it falls but does not update the position values. Link to comment Share on other sites More sharing options...
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