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Description of Texture Maps in Skyrim?


malibu35072

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Could somebody give me a rundown of how the texture maps interact in Skyrim?

 

I understand diffuse is the color map

Normal map produce the bump effect, and the alpha channel in a normal functions as the specular map which causes areas with a higher value to throw back more light.

 

But what are the maps listed as item_m.dds? It appears similar

And how does this all factor in withe cube maps?

 

My goal it work on some spiffy new weapons but before I get too far, I would like to understand better how the maps interact in Skyrim so I can make some nice materials for them.

 

Thanks in advance guys. I'm not new to 3d, but I am new to the creation engine.

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