falconcool Posted February 16, 2012 Share Posted February 16, 2012 Hi,I read articles about this new physic engines for moving breasts.Nice done,and thx a lot for it!I'm trying to make a new race mod with modified meshes.When I add a new Hair into the headpart, the hair automatically adjusted it's shape to fit the original head's size.(the face part is reconstructed with my customed .tri files,it works okay in FaceGen modeller) .I know oblivion use egm files to make it happen,but i didn't see any in the bsa browerser in Skyrim.I want to know if you find any physic modification nod in the head area that cause this effect.If it does,is it possible to remove it from bone structure?Another question,I don't like the original skeleton frame shape,lt looks like gorilla,Is it possible to import my reconstructed bone frame into existing havok animation?Like what we did in oblivion.I tried scaled bones,but the result is not good,,lots of places distorted a lot when i introduced my scaled bone frame with paired new mesh into C/K.Thanks~! Link to comment Share on other sites More sharing options...
falconcool Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) Oh,,I figure out the hair problem,,It's skeleton's chain-link related issue ,,,for example,,there is a chain link with 3 skeletons.1st one scale is 1.5, 2nd one scale is 2.0,,,,,3rd one(you can see this one as head) is normal scale as 1.0then i apply the hair mesh into the 3rd one.the result scale of the head is not equal to 3rd bone's scale 1.0,it's 1.5*2.0*1.0=3.0,,,,so the hair got reshaped,,:PThe result,,i must re-rig my skeleton,,the pelvis>spine>neck>head chain shouldn't change it's scale,,only do it on limbs, Edited February 17, 2012 by falconcool Link to comment Share on other sites More sharing options...
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