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RP Starting House Story


Devin77536

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I haven't decided if I am going to try my hand at modding or not but I have an idea for a starting house for role players like me who want some kind of reason as to why you are suddenly in these lands with no personal belongings and no home to go back to after you escape the dungeon/Helgen. Even if it is just a story to keep in mind that goes along with a small house mod that you modders can make. All you would have to do is post this story in the descriptions section when you upload the mod, and it would be nice if you gave me credit for the idea.

 

...It feels like you have been running for weeks but you really don't know how long it has been. You have lost all direction and sense of time and only stop now, finally, because your body refuses to go any further. The last thing you remember clearly is the thought that you were about to die. You were in the wrong place at the wrong time and you were about to die. Then the next thing you know is that you were waking up in an unfamiliar place with a strange man standing over you and it felt like your body was on fire.

 

As you rest from your panic run your brain begins to clear. And you try to piece together what has happened to you. You remember that the man was doing some kind of magic. It was unlike anything you have seen before and he was doing it to you. You remember the feeling of being on fire as that magic touched your nude skin and the way it suddenly stopped when that mage collapsed, exhausted. That is when you ran.

 

As your heart slows to it's normal rate you begin to realize a few things. Where ever you are is nothing like home. The simple clothing you found along your run is rough. The few people and buildings you saw are so different. It makes you wonder: “Is this another world? Did that mage save me from death by bringing me here? Or did I die and he somehow brought me back? But if that is even possible then how much time has passed to make everything look so different?”

 

It will be risky but you need to know more so you decide to try and re-trace your steps. If you can get back to that small house then you can find out what happened and where you are. As you begin to rise you notice a man approaching you with a weapon drawn. You didn't even hear him. You try to run again but you are just too tired. He catches you, binds your hands and pushes you into a wagon with several tied men. With nothing left to do you give up and pass out as the wagon slowly starts to move...

 

The idea is that the PC will find the house after leaving Helgen and take it over has his/her own. But how that is done exactly depends on the skills of the modder who decides to give it a try. The most simple way I think would be to find the house with the mage dead outside. (Outside in the hopes that the body will disappear eventually.) It can be assumed that the spell that brought the PC was too much for the slightly crazy mage and he died in his determination to complete the spell. The house should be simple as to not overpower. No smithing tools or anything like that. Maybe just small enchanting station and/or alchemy set (to fit the story), and bed, table and a few chests for storage.

 

Modders with more experience could maybe decorate the house as a necromancer lair then create a NPC that the PC could purchase a clean up/furniture upgrade from. Maybe the mage could still be there and instantly attack the PC when they enter or perhaps the PC could just find a journal in the house with a few general passages to give a little background into the mad mage's attempt to create a new way of magic but the magic described should be general enough so that the PC can be any race and from any world.

 

What do you think? If you guys like it then I'll try to write down some more ideas.

 

Devin77536

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