aurum42 Posted June 3, 2017 Share Posted June 3, 2017 (edited) I've made an esp applying the Protected flag to a range of NPCs, including originally unprotected level 4 merchants and named settlers, the idea being to protect them from enemy spawns. I'm up to Warwick Homestead, but I'm wondering whether applying the Protected flag to each uncovered NPC would break two events - one being the possibility of Bill Sutton killing synth Roger Warwick during the quest Building a Better Crop, the second being a random event in which Bill drowns himself. Would anyone with more modding experience be able to shed light on this for me? Edited June 3, 2017 by aurum42 Link to comment Share on other sites More sharing options...
PaddyGarcia Posted June 4, 2017 Share Posted June 4, 2017 The Essential flag means they can't die period.Protected means ONLY YOU can kill them. So, Protected seems safe in regard to those issues. Link to comment Share on other sites More sharing options...
aurum42 Posted June 4, 2017 Author Share Posted June 4, 2017 The player isn't the one killing either in the events I've mentioned, though. Maybe the deaths are scripted, and will override the Protected flag, but I'm not sure. Link to comment Share on other sites More sharing options...
PaddyGarcia Posted June 4, 2017 Share Posted June 4, 2017 (edited) Eek, I'm an idiot, I got that backwards in my head somehow. It's funny, in a sad about my brain cells kind of way. Many sorries. Okay then, why not just leave them unprotected? Let them live dangerously. Or if you care enough, you could mod the scripts to flag them back and forth appropriately when the events fired. (Hopefully I don't have it sideways now.) Edited June 4, 2017 by PaddyGarcia Link to comment Share on other sites More sharing options...
aurum42 Posted June 5, 2017 Author Share Posted June 5, 2017 Haha, all good. Modding the scripts might be beyond my very limited knowledge, but I'll look into it, and leave them unprotected in the mean time. Thanks for the advice. Link to comment Share on other sites More sharing options...
PaddyGarcia Posted June 5, 2017 Share Posted June 5, 2017 I don't think modding vanilla scripts is good practice. I think you'd want a script that just overwrote that one variable for the vanilla script to use. But I know almost nothing about scripting so I could be so wrong. Link to comment Share on other sites More sharing options...
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