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Extracting model


khraken

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Hi, im struggling to find a way to extract pawn model from a game to 3ds max. I've spend fair amount of time searching for a conclusion, im obviously aware of software such as DDsavetool, dddatool ,arctool and script for 3dsmax that allows you to import .mod files. Thanks to this: http://www.360haven.com/forums/threads/14213-Dragon-s-Dogma-Modding-Full-Save-Editing i know where main character and pawn data are stored. however due to fact how game files are stored(.arc) i could only reach the point where im aimlessly opening radom archives with default body parts. In case i'll not find a clean way for extraction, i'll probably use ninja ripper or something...

Feel free to share your thoughts! :happy:

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