Jump to content

More Cores


Terralventhe

Recommended Posts

I'll see what I can do.

I could at least do the retextures. I can't guarantee any progress on the voices.

 

Edit: Upon looking through the files, it seems to be above my rather low abilities in photoshop.

However if anyone else should take a look at this, all you really need to edit texture-wise would be \mods\space_eye.dds

You would have course need to update meshes accordingly.

Edited by darklink941
Link to comment
Share on other sites

Considering that it's Valve, the company that adores creativity and freely allows stuff like Gary's Mod, I really don't think copyright would be an issue there.

Maybe, maybe not. Until the word from On High comes down, it's better to stick with the rules as set by Nexus, which is "Don't copy stuff that belongs to someone else." Nothin' saying talented imitations are out-of-bounds, though.

 

Me, I'd love to be able to carry around a chatty Wheatley clone who comments on whatever's going on, but an ACTUAL Wheatley core wouldn't be localized enough to carry the joke. Only a so-called talented imitation would be good enough carry it off.

Link to comment
Share on other sites

One question. What is a "Core" exactly?

 

It's a reference to a game element in Portal 2, another game available through Steam. The "Cores" are artificially intelligent computers (the engineers apparently decided they needed to look like basketball-sized eyeballs) that were intended to aid a much larger computer do its job. I'm leaving out a LOT of detail, but at the end of the game some of the cores got lost in space, where they (if you download the Space Core mod from Steam Workshop) eventually arrive in Tamriel. Well, one of them lands, the other kind of orbits around the Perk trees.

 

There's a lot more involved, but that's the gist of it.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...