evolvedbullet1 Posted February 17, 2012 Share Posted February 17, 2012 (edited) Hey guys, simple question that might have a complicated answer. I'm making armor for my follower; just an improved version of Forsworn armor.I selected the 'constructable objects' tab and made a recipe and temper tab for all pieces of the armors. http://img696.imageshack.us/img696/4551/18028133.jpg I recognized that if you want to double improve your armor, you need a perk, I assigned a light armor perk to each of the pieces. But I only get this as a result of improving it http://img845.imageshack.us/img845/9171/50247615.jpg I have modded gear that improves smithing 217%, on top of that, I have a 190% potion buff for smithing. 407% total. This is not 407% of the normal number. Could any one lend me their advice on how to fix double improvement? Or how to get the double improving to work? Before making this fix to the armor (allowing it to be upgradable), I wasn't able to enhance the armor at all. I assumed this would be a one-stop-shop for both of those issues.Thx guys :) Edited February 17, 2012 by evolvedbullet1 Link to comment Share on other sites More sharing options...
Flintlockecole Posted February 17, 2012 Share Posted February 17, 2012 Attach the keyword ArmorMaterialElven to the actual pieces of armor in the editor, that should hopefully give the double effect. Hopefully that made sense. Link to comment Share on other sites More sharing options...
evolvedbullet1 Posted February 17, 2012 Author Share Posted February 17, 2012 It took me awhile to figure out what you were saying, but I got it now. :D To those whom it might concern:Solution: Within the individual pieces of armor, their is a 'EditorID' column table with no or some statistics in it (they were automatically created for me once I configured the armor's occupation slot, armor value, everything on this table that was necessary to fill out). -Go over to this table, right click in a empty space-Select 'add' -Type in your keyword (in this case: ArmorMaterialElven) -Select and confirm. Than go to the 'Constructable Object' tab, than create a new insert via -Double click an existing item / Right click in a empty space and hit 'new'.-Type in the ID 'Temper--ARMORNAME--' or 'Recipe--ARMORNAME--'; the game originally divides the 2 into a creating recipe (Recipe) and a improvement recipe (Temper). In this case, we'll be using 'Temper' for the improvement.-Select your armor in the drop down box on the top right of this window (CreatedObject).-Select the ingredients required to upgrade your armor. For more than 1 ingredient, right click the empty thats underneath 'Required Item List' and select 'new'. Now simply select the new ingredient. Their is no need to save these selections individual, it saves on it's own.-The table 'Match Conditions', we will right click the empty space, hit 'new', and type in 'HasPerk' in the 'Condition Function' dropdown menu (though it is a dropdown menu, you can still type key words that will take you to your selection, manual searching is always an option).-Now select the box right next to 'Condition Function' (under neath the check boxes), you will see a dropdown menu amongst a few grayed-out ones, select and type in 'elven', it should take you near or at 'Elvensmithing'. Select this and hit ok. Link to comment Share on other sites More sharing options...
EvilDestroyer Posted April 9, 2012 Share Posted April 9, 2012 This been a really great help. Thanks both for explaining, had trouble figuring it out as well :P Link to comment Share on other sites More sharing options...
Darnexx Posted April 3, 2019 Share Posted April 3, 2019 Ohh great post! I was looking for a Tutorial for so long! Now I can finally add that to all the custom Armors haha xDThank you very much evolvedbullet1 Link to comment Share on other sites More sharing options...
Recommended Posts