xdenkiteki Posted June 4, 2017 Share Posted June 4, 2017 (edited) Okay so I made my first mod today, and saw my first how to videos. The long term goal I set is to make a transformation into a ghost similar to werewolf or Vamp lord form with own perk tree and some set lesser powers and spells, and spells to be learnt. During the process I realized that making the template for the transformation is more complicated than I imagined. For now I took the werewolf magic effect and modified it with the philter of phantom effect and replaced the script with this script too, then I duplicated the werewolf power and made it a lesser power, afterwards I just added some spell effects aside for the transformation to see if they could be activated simultaneously and gave everything a timer of 30 seconds.Now this succeeded just fine, I do realize that this process probably won't work for what my end-goal is, but for now I'm just playing around with the different effects and so on to get more familiar with it. However I ran into one issue so far, I added the spell to a tome, and added it to the leveled list for destruction00. Yet it didn't appear in farengars item list even after a day and loading from riverwood. Is this because I have other spell tome mods? I didn't update my batch patch though, but only added the mod in my load order, however I did load it lower than my other spell mods? If I am not entirely wrong I will need to do some papyrus scripting? Anyway if anyone got some suggestions or good guides it'd be much appreciated =D Edited June 4, 2017 by xdenkiteki Link to comment Share on other sites More sharing options...
Recommended Posts