MalachXaviel Posted February 17, 2012 Share Posted February 17, 2012 What: Craftable weapons that can be enchanted and that stay in your inventory and behave like normal weapons but don't show up on the player character when sheathed. This would behave exactly like if you were to cast a conjured weapon spell except that there would be no need for a spell because the weapon is in the inventory and the weapon would also be enchantable/improvable. Why: There are numerous graphical issues with the sheathing system in this game including clipping and some weapons not even appearing on the body at all (referring to dual-wielding). It seems like it will be a lot of trouble (even with the CK) to fix these issues, although I find it unlikely anyone ever manages to fix clipping. I think by rendering the weapons this way, it will provide a work around for people who actually choose weapons and armor based on if there will be graphical issues. I think it would also provide a way fo some magic users to use the equivalent of bound weapons without having to waste time fumbling around with a spell. How: Although I have very little knowledge of modding but from what I can tell, the engine relies on three different sets of data to determine the appearance of a weapon- sheathed, unsheathed and first-person. I would think all one has to do is erase the image data in the sheathed file and the weapon would then become the "erased" version of itself whenever it is sheathed. Appearance wise I think this would work with any weapon but for realism and lore I believe weapons that have that spectral appearane of bound weapons would look the best. I may try figuring this out myself if noone else does, simply because it seems like this kind of a mod will just require switching around of files. Link to comment Share on other sites More sharing options...
Recommended Posts