orangedeal Posted June 4, 2017 Share Posted June 4, 2017 Humans with Fatman, Sentry bots with missiles/grenade launchers etc. How can I fix this? Link to comment Share on other sites More sharing options...
vkz89q Posted June 4, 2017 Share Posted June 4, 2017 (edited) I don't know but I noticed same thing with my custom faction: 1. NPC from my custom faction is hostile to me and throws grenade at me2. Caravan Doctor is right next to me3. I take damage4. Caravan Doctor doesn't care and takes 0 damage. I guess there is some kind of "protect allies" type of hidden damage reduction. I have no idea what the rules are, since companions can kill you with grenade etc, but you are not in same faction, so I guess it makes sense. Your factions just are allies. Edit: But I have this happen too: I had 2 guys in same faction and I turned them hostile to each other by accidentally having wrong crime faction on them and they had no problems killing each other. So I guess explosives have rule that says something like this: "do not damage guys in same faction, unless they are hostile to me". Edit: I just realised those caravan guys are not in my custom faction, so yeah, I don't know, sorry for spamming this thread. Edited June 4, 2017 by vkz89q Link to comment Share on other sites More sharing options...
orangedeal Posted June 5, 2017 Author Share Posted June 5, 2017 (edited) I don't know but I noticed same thing with my custom factionSome time ago I tried to figure it out with Sentrybots (shoulder launcher). Played with factions. I did not find a solution. It's not right. Ok then, I'll replace Fatmans with Rocket Launchers, cause nukes are too powerfull and it's not fair if there is no friendly fire damage. Edited June 5, 2017 by orangedeal Link to comment Share on other sites More sharing options...
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