jcro25 Posted February 17, 2012 Share Posted February 17, 2012 I have been working on a mod for the past year and been trying to work out how to make a script that can enable a NPC or item a few days after a quest or when an NPC has been killed. Ideally I would like the script to enable the NPCs about 3 days later if thats possible? I have tried doing the following but none have worked :/ scn NPCEnablerScript Begin OnReset (Load, GameMode) if GameDaysPassed >= 2 NPC1REF.Enable END as you can probably tell I am a complete amateur when it come to scripting any help on this would be appreciated Thanks in advance,Jcro25 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 17, 2012 Share Posted February 17, 2012 Create a quest and give it an ID, example, myquestname. Make a new quest script for this quest, that looks like this: scn myquestscript short doonce short daystart Begin GameMode if (GameDaysPassed - daystart) >= 3 && doonce == 0 NPC1ref.enable set doonce to q ;if all you need this quest for is to watch the clock, you can take out the ;doonce and just do stopquest myquestname endif End Then if it's the death of an NPC that you want to start things, give them this script: scn mynpcscript Begin OnDeath set myquestname.daystart to 1 End Link to comment Share on other sites More sharing options...
jcro25 Posted February 17, 2012 Author Share Posted February 17, 2012 Thanks for the reply! Much appreciated Quetzlsacatanango. Link to comment Share on other sites More sharing options...
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