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Overhaul install order


dastaten

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to dyfed_99:

Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this.

 

Once I finally got my mods in Balo order things worked much better for my game.

 

Thanks for all the links you provided.

 

Sorry, but i'm new at this stuff... Are you saying there is a better way? What is Balo?

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Sorry, but i'm new at this stuff... Are you saying there is a better way? What is Balo?
No not at all. I am sure dyfed_99 knows much more about the FCOM system than I do. Please don't let me confuse you. Balo?

 

Balo @ www.uesp.net link

 

Bash Auto Load Ordering is

Bash Auto Load Ordering (aka Balo) will semi-automatically sort your mods into a few predefined groups. Currently its still necessary to specify for each mod which group it belongs to, but future versions of Balo may provide additional automation in this area.
I was hoping that soon the load ordering for FCOM could be implemented or assisted by Balo.

 

More about my Balo experience:

 

First, you can save your load order to a Load List.

Second, the newest version of Bash(172 [4/27/2008]) has the Full Balo implementation of the Bash Auto Load Ordering (aka Balo)

 

I thought that Balo was going to be a huge problem to use and that it was going to be too complicated but once I tried it I was pleasantly surprise at how simple it was. And now its even better because Wrye has made a list of many mods and the groups they should go into. The list is a CSV file that allows Balo to automatically group and thus order many of your mods. The rest can be assigned to a group simply by right clicking the ESP/M and choosing the appropriate group.

 

Once I got my few ESPs (8c=140) in correct order and I did all the Mark Mergeables, Mark Levelers and built the Bashed patch my CTDs disappeared. I used to get a crash when I would try to load a save that was not in the cell I was in and I always crashed when exiting the game. Not any more.

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to dyfed_99:

Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this.

 

Once I finally got my mods in Balo order things worked much better for my game.

 

Thanks for all the links you provided.

You're always very welcome, Sativarg! I know the Balo loading order and I don't use it though because Wrye himself don't really recommend it unless you don't correct it manually. This because in the same group you could have any mods conflicting one each other! But yes, I've forgotten to say that conclusively I'm using the Wrye Bash groups along with FCOM helper load order trying to tune them. I admit the only FCOM helper order isn't too reliable. You have to modify it in some cases, but it's all at your own discretion.. Though it's good as a general guideline!

Btw I'm using TES4edit too, trying to resolve possible conflicts (just minor issues, not big such the landscapes/pathgrids conflicts between Ancient Yews and Arrius Creek for example), although sometimes I do some errors. Good is that I've saved the original plugins.. ;)

 

@dastaten: BALO or Bash Auto Loading Order it's a feature of Wrye Bash. It's intended to help any user to auto order his mods. But I prefer to do this manually using OBMM, but following the general guidelines provided by FCOM helper and Wrye hisself.

At last whatever loading order guidleline you're using you have to tune it yourself manually! Good luck!

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well at first i tried out the BALO method...didn't go so well, it didnt even rearrange anything, so i went ahead and check out the FCOM site. I did and it loaded up and all but i do not know if everything is correctly 100%. Well the one thing that sort of "went wrong" was that the legions after i attacked them for a while, they had this white transparent color to them although it stopped when they were dead.

 

EDIT: load order revised: look on post 17

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Did you try manually grouping mods in bash?

 

 

The white coloration sounds like a blood texture problem but it might be related to a magic effect you are causing or using. Perhaps a screen shot would help some one recognize the problem.

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well heres a pic that shows that white color thing...

 

http://img293.imageshack.us/img293/953/screenshot0rs3.th.png

 

i also have a issue with missing textures/meshes or something like that with exclamation marks on certain things.

 

http://img167.imageshack.us/img167/8674/screenshot1sh0.th.png

 

http://img183.imageshack.us/img183/8408/screenshot2dr4.th.png

 

and heres my new load order:

 

Active Mod Files:
00  Oblivion.esm
01  CM Partners.esm
02  All Natural Base.esm
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.33]
04  Mart's Monster Mod.esm
05  FCOM_Convergence.esm  [Version 0.9.8]
06  Better Cities Resources.esm
07  CCompanionOne-ReznodCompanionShare.esm
08  CCompanionOne-RenBeautyPack.esm
09  Francesco's Optional New Items Add-On.esm
0A  Francesco's Leveled Creatures-Items Mod.esm
0B  TamrielTravellers.esm  [Version 1.36]
0C  Younger Hotter NPC's v1.0.esp
0D  HrmnsOblivionScriptOptimizationv1.0.esp
0E  Unofficial Oblivion Patch.esp
0F  DLCShiveringIsles.esp
10  Unofficial Shivering Isles Patch.esp  [Version 1.2.0]
11  Fran_Lv30Item_Maltz.esp
12  Francesco's Optional Chance of Stronger Enemies.esp
13  Francesco's Optional Chance of Stronger Bosses.esp
14  Francesco's Optional Leveled Guards.esp
15  FCOM_Francescos.esp  [Version 0.9.8]
16  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.8]
17  All Natural - Real Lights.esp
18  All Natural.esp
19  All Natural - Debug Ring.esp
1A  Harvest [Flora].esp  [Version 3.0.0]
1B  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
1C  tda_ScytheModv1.2.esp
1D  DLCHorseArmor.esp
1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.2]
1F  DLCOrrery.esp
20  DLCOrrery - Unofficial Patch.esp  [Version 1.0.2]
21  DLCFrostcrag.esp
22  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.1]
23  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
24  DLCThievesDen.esp
25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.3]
26  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.2]
27  DLCVileLair.esp
28  DLCVileLair - Unofficial Patch.esp  [Version 1.0.2]
29  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
2A  DLCMehrunesRazor.esp
2B  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.2]
2C  DLCSpellTomes.esp
2D  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2E  ExnemRuneskulls.esp
2F  FCOM_ExnemRuneskulls.esp  [Version 0.9.8]
30  Oscuro's_Oblivion_Overhaul.esp  [Version 1.33]
31  OOO-Map_Markers_Stock.esp  [Version 1.33]
32  OOO-No_Guild_Ownership.esp  [Version 1.33]
33  OOO-BirthSigns.esp  [Version 1.33]
34  OOO-Combat_Skills_Perks_Marksmanship.esp  [Version 1.33]
35  OOO-DaedraLord_Quests.esp  [Version 1.33]
36  OOO-Deadly_Combat.esp  [Version 1.33]
37  OOO-DLT_Immersion.esp  [Version 1.33]
38  OOO-Magic_Effects+Spells.esp  [Version 1.33]
39  OOO-Magic_Effects+Enchantments.esp  [Version 1.33]
3A  OOO-Magic_Game_Settings.esp  [Version 1.33]
3B  OOO-Potions.esp  [Version 1.33]
3C  OOO-Magic_Script_Effect_Fix.esp  [Version 1.33]
3D  OOO-Container_Trap_Instant_Effects.esp  [Version 1.33]
3E  OOO-Level_Normal.esp  [Version 1.33]
3F  FCOM_Convergence.esp  [Version 0.9.8]
40  FCOM_DurabilityAndDamage.esp  [Version 0.9.8]
41  Mart's Monster Mod - Zombies for Body Meshes.esp
42  Mart's Monster Mod - Gems & Gem Dust.esp
43  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.5.5b3]
44  FCOM_SpawnRatesReduced.esp  [Version 0.9.8]
45  FCOM_SaferRoads.esp  [Version 0.9.8]
46  FCOM_LessRats.esp  [Version 0.9.8]
47  Mart's Monster Mod - Less Bone Loot.esp
48  Mart's Monster Mod - Extra Wounding.esp
49  Mart's Monster Mod - Vindasel.esp
4A  Mart's Monster Mod - Foxes.esp
4B  FCOM_FriendlierFactions.esp  [Version 0.9.8]
4C  FCOM_DiverseGuardUnity.esp  [Version 0.9.8]
4D  FCOM_Archery.esp  [Version 0.9.8]
4E  TamrielTravellers4000.esp  [Version 1.36]
4F  TamrielTravellerAdvScript.esp  [Version 1.36]
50  TamrielTravellersItemsNPC.esp
51  ShiveringIsleTravellers.esp
52  FCOM_TamrielTravelers.esp  [Version 0.9.8]
53  BlackLuster.esp
54  c_dagcol.esp
55  AT2 01-Shiki Armor Set v1_0.esp
56  Cheat Bob's Armory Oblivion.esp
57  Slof's Horses Base.esp
58  Slof's Horses Essential.esp
59  TamrielTravellersHorseTextures.esp
5A  StockClothingArmor-forExnems.esp
5B  StockClothingArmor-forExnems - OOO Patch.esp
5C  LC-Compilation-Exnem.esp
5D  Apachii_Goddess_Store.esp
5E  Hiyoko_Store.esp
5F  Oonas_Outfitters.esp
60  Bisquits01.esp
61  Cheydinhal Petshop.esp
62  Eldrac's Armory.esp
63  Skip Tutorial.esp
64  Knights.esp
65  Knights - Unofficial Patch.esp  [Version 1.0.6]
66  FCOM_Knights.esp  [Version 0.9.8]
67  Better Cities Full.esp
68  Better Cities - Full Additions.esp
69  Better Cities - Full City Defences.esp
6A  Better Cities Full - LEYAWIIN No Flooding.esp
6B  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
6C  Francesco's Optional Dungeon Chest Loot.esp
6D  Francesco's Optional House Chest Loot.esp
6E  Francesco's Slower skills x1.5.esp
6F  Francesco's Optional New Adventurers.esp
70  Francesco's Optional Vendor Tweaks.esp
71  Francesco's Optional Chance of More Enemies.esp
72  Francesco's Optional Leveled Quests.esp
73  Francesco's Optional Leveled Arena.esp
74  actors_in_charge.esp
75  Call Steed 2.5+Saddlebags 0.91.esp
76  PWM_Armoured-UnicornMount.esp  [Version 2.0.0]
77  personality_idles4.esp
78  SupremeMagicka.esp  [Version 0.79b]
79  SM_DLCSpellTome.esp  [Version 0.70]
7A  SM_ShiveringIsles.esp  [Version 0.79]
7B  SM_MMMCompatability.esp  [Version 0.79]
7C  AWS-ShiveringIsles.esp
7D  SM_OOO.esp  [Version 0.75]
7E  SuddenViolence_CombatMoves.esp
7F  SuddenViolence_Push.esp
80  SuddenViolence_Sprint.esp
81  SuddenViolence_ElementalSpells.esp
82  Living Economy.esp
83  Living Economy - Items.esp
84  CM Partners.esp  [Version 1.8]
85  CM Partners Marker NPCs.esp
86  CCompanionOne.esp
87  CCompanionTwo.esp
88  DAMeridiaKatrina.esp
89  DAGolden Saint.esp
8A  Visually Enchanted 2.1.esp
8B  Corean_hair_for_Original_race.esp
8C  IDKRRR_C_race.esp
8D  Beautiful People.esp
8E  Streamline 3.1.esp
8F  ScriptIcon_Replacer.esp
90  Bashed Patch, 0.esp

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