dastaten Posted April 29, 2008 Author Share Posted April 29, 2008 to dyfed_99:Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this. Once I finally got my mods in Balo order things worked much better for my game. Thanks for all the links you provided. Sorry, but i'm new at this stuff... Are you saying there is a better way? What is Balo? Link to comment Share on other sites More sharing options...
Sativarg Posted April 29, 2008 Share Posted April 29, 2008 Sorry, but i'm new at this stuff... Are you saying there is a better way? What is Balo?No not at all. I am sure dyfed_99 knows much more about the FCOM system than I do. Please don't let me confuse you. Balo? Balo @ www.uesp.net link Bash Auto Load Ordering is Bash Auto Load Ordering (aka Balo) will semi-automatically sort your mods into a few predefined groups. Currently its still necessary to specify for each mod which group it belongs to, but future versions of Balo may provide additional automation in this area.I was hoping that soon the load ordering for FCOM could be implemented or assisted by Balo. More about my Balo experience: First, you can save your load order to a Load List.Second, the newest version of Bash(172 [4/27/2008]) has the Full Balo implementation of the Bash Auto Load Ordering (aka Balo) I thought that Balo was going to be a huge problem to use and that it was going to be too complicated but once I tried it I was pleasantly surprise at how simple it was. And now its even better because Wrye has made a list of many mods and the groups they should go into. The list is a CSV file that allows Balo to automatically group and thus order many of your mods. The rest can be assigned to a group simply by right clicking the ESP/M and choosing the appropriate group. Once I got my few ESPs (8c=140) in correct order and I did all the Mark Mergeables, Mark Levelers and built the Bashed patch my CTDs disappeared. I used to get a crash when I would try to load a save that was not in the cell I was in and I always crashed when exiting the game. Not any more. Link to comment Share on other sites More sharing options...
dyfed99 Posted April 29, 2008 Share Posted April 29, 2008 to dyfed_99:Sorry to inject here but I just downloaded the "FCOMhelper -->" and had a look at it. Have you seen how Bashes Bash_Groups.csv works? I bet this list and the others could be at least partially implemented semiautomatically with Balo in bash. But you probably already knew this. Once I finally got my mods in Balo order things worked much better for my game. Thanks for all the links you provided.You're always very welcome, Sativarg! I know the Balo loading order and I don't use it though because Wrye himself don't really recommend it unless you don't correct it manually. This because in the same group you could have any mods conflicting one each other! But yes, I've forgotten to say that conclusively I'm using the Wrye Bash groups along with FCOM helper load order trying to tune them. I admit the only FCOM helper order isn't too reliable. You have to modify it in some cases, but it's all at your own discretion.. Though it's good as a general guideline!Btw I'm using TES4edit too, trying to resolve possible conflicts (just minor issues, not big such the landscapes/pathgrids conflicts between Ancient Yews and Arrius Creek for example), although sometimes I do some errors. Good is that I've saved the original plugins.. ;) @dastaten: BALO or Bash Auto Loading Order it's a feature of Wrye Bash. It's intended to help any user to auto order his mods. But I prefer to do this manually using OBMM, but following the general guidelines provided by FCOM helper and Wrye hisself.At last whatever loading order guidleline you're using you have to tune it yourself manually! Good luck! Link to comment Share on other sites More sharing options...
dyfed99 Posted April 29, 2008 Share Posted April 29, 2008 Second, the newest version of Bash(172 [4/27/2008]) has the Full Balo implementation of the Bash Auto Load Ordering (aka Balo)Oh my God.. I was totally unaware of this. Thank you! :thumbsup: Link to comment Share on other sites More sharing options...
RyuNoKami Posted May 7, 2008 Share Posted May 7, 2008 well at first i tried out the BALO method...didn't go so well, it didnt even rearrange anything, so i went ahead and check out the FCOM site. I did and it loaded up and all but i do not know if everything is correctly 100%. Well the one thing that sort of "went wrong" was that the legions after i attacked them for a while, they had this white transparent color to them although it stopped when they were dead. EDIT: load order revised: look on post 17 Link to comment Share on other sites More sharing options...
Sativarg Posted May 7, 2008 Share Posted May 7, 2008 Did you try manually grouping mods in bash? The white coloration sounds like a blood texture problem but it might be related to a magic effect you are causing or using. Perhaps a screen shot would help some one recognize the problem. Link to comment Share on other sites More sharing options...
RyuNoKami Posted May 7, 2008 Share Posted May 7, 2008 well heres a pic that shows that white color thing... http://img293.imageshack.us/img293/953/screenshot0rs3.th.png i also have a issue with missing textures/meshes or something like that with exclamation marks on certain things. http://img167.imageshack.us/img167/8674/screenshot1sh0.th.png http://img183.imageshack.us/img183/8408/screenshot2dr4.th.png and heres my new load order: Active Mod Files: 00 Oblivion.esm 01 CM Partners.esm 02 All Natural Base.esm 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 04 Mart's Monster Mod.esm 05 FCOM_Convergence.esm [Version 0.9.8] 06 Better Cities Resources.esm 07 CCompanionOne-ReznodCompanionShare.esm 08 CCompanionOne-RenBeautyPack.esm 09 Francesco's Optional New Items Add-On.esm 0A Francesco's Leveled Creatures-Items Mod.esm 0B TamrielTravellers.esm [Version 1.36] 0C Younger Hotter NPC's v1.0.esp 0D HrmnsOblivionScriptOptimizationv1.0.esp 0E Unofficial Oblivion Patch.esp 0F DLCShiveringIsles.esp 10 Unofficial Shivering Isles Patch.esp [Version 1.2.0] 11 Fran_Lv30Item_Maltz.esp 12 Francesco's Optional Chance of Stronger Enemies.esp 13 Francesco's Optional Chance of Stronger Bosses.esp 14 Francesco's Optional Leveled Guards.esp 15 FCOM_Francescos.esp [Version 0.9.8] 16 FCOM_FrancescosItemsAddOn.esp [Version 0.9.8] 17 All Natural - Real Lights.esp 18 All Natural.esp 19 All Natural - Debug Ring.esp 1A Harvest [Flora].esp [Version 3.0.0] 1B Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 1C tda_ScytheModv1.2.esp 1D DLCHorseArmor.esp 1E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.2] 1F DLCOrrery.esp 20 DLCOrrery - Unofficial Patch.esp [Version 1.0.2] 21 DLCFrostcrag.esp 22 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.1] 23 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 24 DLCThievesDen.esp 25 DLCThievesDen - Unofficial Patch.esp [Version 1.0.3] 26 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.2] 27 DLCVileLair.esp 28 DLCVileLair - Unofficial Patch.esp [Version 1.0.2] 29 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 2A DLCMehrunesRazor.esp 2B DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.2] 2C DLCSpellTomes.esp 2D DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 2E ExnemRuneskulls.esp 2F FCOM_ExnemRuneskulls.esp [Version 0.9.8] 30 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 31 OOO-Map_Markers_Stock.esp [Version 1.33] 32 OOO-No_Guild_Ownership.esp [Version 1.33] 33 OOO-BirthSigns.esp [Version 1.33] 34 OOO-Combat_Skills_Perks_Marksmanship.esp [Version 1.33] 35 OOO-DaedraLord_Quests.esp [Version 1.33] 36 OOO-Deadly_Combat.esp [Version 1.33] 37 OOO-DLT_Immersion.esp [Version 1.33] 38 OOO-Magic_Effects+Spells.esp [Version 1.33] 39 OOO-Magic_Effects+Enchantments.esp [Version 1.33] 3A OOO-Magic_Game_Settings.esp [Version 1.33] 3B OOO-Potions.esp [Version 1.33] 3C OOO-Magic_Script_Effect_Fix.esp [Version 1.33] 3D OOO-Container_Trap_Instant_Effects.esp [Version 1.33] 3E OOO-Level_Normal.esp [Version 1.33] 3F FCOM_Convergence.esp [Version 0.9.8] 40 FCOM_DurabilityAndDamage.esp [Version 0.9.8] 41 Mart's Monster Mod - Zombies for Body Meshes.esp 42 Mart's Monster Mod - Gems & Gem Dust.esp 43 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3] 44 FCOM_SpawnRatesReduced.esp [Version 0.9.8] 45 FCOM_SaferRoads.esp [Version 0.9.8] 46 FCOM_LessRats.esp [Version 0.9.8] 47 Mart's Monster Mod - Less Bone Loot.esp 48 Mart's Monster Mod - Extra Wounding.esp 49 Mart's Monster Mod - Vindasel.esp 4A Mart's Monster Mod - Foxes.esp 4B FCOM_FriendlierFactions.esp [Version 0.9.8] 4C FCOM_DiverseGuardUnity.esp [Version 0.9.8] 4D FCOM_Archery.esp [Version 0.9.8] 4E TamrielTravellers4000.esp [Version 1.36] 4F TamrielTravellerAdvScript.esp [Version 1.36] 50 TamrielTravellersItemsNPC.esp 51 ShiveringIsleTravellers.esp 52 FCOM_TamrielTravelers.esp [Version 0.9.8] 53 BlackLuster.esp 54 c_dagcol.esp 55 AT2 01-Shiki Armor Set v1_0.esp 56 Cheat Bob's Armory Oblivion.esp 57 Slof's Horses Base.esp 58 Slof's Horses Essential.esp 59 TamrielTravellersHorseTextures.esp 5A StockClothingArmor-forExnems.esp 5B StockClothingArmor-forExnems - OOO Patch.esp 5C LC-Compilation-Exnem.esp 5D Apachii_Goddess_Store.esp 5E Hiyoko_Store.esp 5F Oonas_Outfitters.esp 60 Bisquits01.esp 61 Cheydinhal Petshop.esp 62 Eldrac's Armory.esp 63 Skip Tutorial.esp 64 Knights.esp 65 Knights - Unofficial Patch.esp [Version 1.0.6] 66 FCOM_Knights.esp [Version 0.9.8] 67 Better Cities Full.esp 68 Better Cities - Full Additions.esp 69 Better Cities - Full City Defences.esp 6A Better Cities Full - LEYAWIIN No Flooding.esp 6B Francesco's 10 days respawn time - 1-20 day lenght rescale.esp 6C Francesco's Optional Dungeon Chest Loot.esp 6D Francesco's Optional House Chest Loot.esp 6E Francesco's Slower skills x1.5.esp 6F Francesco's Optional New Adventurers.esp 70 Francesco's Optional Vendor Tweaks.esp 71 Francesco's Optional Chance of More Enemies.esp 72 Francesco's Optional Leveled Quests.esp 73 Francesco's Optional Leveled Arena.esp 74 actors_in_charge.esp 75 Call Steed 2.5+Saddlebags 0.91.esp 76 PWM_Armoured-UnicornMount.esp [Version 2.0.0] 77 personality_idles4.esp 78 SupremeMagicka.esp [Version 0.79b] 79 SM_DLCSpellTome.esp [Version 0.70] 7A SM_ShiveringIsles.esp [Version 0.79] 7B SM_MMMCompatability.esp [Version 0.79] 7C AWS-ShiveringIsles.esp 7D SM_OOO.esp [Version 0.75] 7E SuddenViolence_CombatMoves.esp 7F SuddenViolence_Push.esp 80 SuddenViolence_Sprint.esp 81 SuddenViolence_ElementalSpells.esp 82 Living Economy.esp 83 Living Economy - Items.esp 84 CM Partners.esp [Version 1.8] 85 CM Partners Marker NPCs.esp 86 CCompanionOne.esp 87 CCompanionTwo.esp 88 DAMeridiaKatrina.esp 89 DAGolden Saint.esp 8A Visually Enchanted 2.1.esp 8B Corean_hair_for_Original_race.esp 8C IDKRRR_C_race.esp 8D Beautiful People.esp 8E Streamline 3.1.esp 8F ScriptIcon_Replacer.esp 90 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
Sativarg Posted May 7, 2008 Share Posted May 7, 2008 Archive invalidation? Look for some missing or misplaced files. (a folder named data in the data folder or *.nif *.dds files in the data folder)Make sure you didn't use Bash Patch to merge a mod that should not be unchecked. Link to comment Share on other sites More sharing options...
RyuNoKami Posted May 8, 2008 Share Posted May 8, 2008 thanks. it did work i knew i forgot to do something in Wyre Bash. Link to comment Share on other sites More sharing options...
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