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How to make a Rube Goldberg machine


Comartemis

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As a personal challenge I've decided to try making a simple Rube Goldberg machine in the SCK. For those of you who don't know what I'm talking about, think of that old boardgame Mousetrap where you build a super-complex machine with something like 15 different steps that ends with dropping a cage on a mouse. I aim to do something similar in the SCK only I'm trying to turn on a light in three steps or more.

 

Now I have my own ideas as to how I'll do this, but I'm curious as to what a bunch of Skyrim's craziest modders can come up with for a machine like this. Who's got ideas to share and who's actually built something like this before?

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It's easy... Use Parent Enable xmarkers to chain together steps/events. You can use an activator that enables an xmarker, that turns on/off some object(s), which in tuen enables another xmarker that turns on/off other stuff, and so on. Mind you it will all happen instantaneously unless you add some kind of delays between the chained parts, but you get the picture.
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That's the idea Rosen, but I'm looking for specifics. I figure I'll start off by running over a switch that trips a spike door trap that kills a draugr that triggers a switch that turns on a torch and get more complicated from there. What I want is to see what sort of crazy machines more experienced modders than I can come up with.
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