synthalas Posted February 17, 2012 Share Posted February 17, 2012 This it totally weird, I have tried to unhide all objects, refresh F5, Delete the area of the cell the where the character loads into and it always zones me into a small jumble of objects that by chance shape into a square room so I'm stuck...If I use TCL and float around in game I can escape and view this mishapen jumbled of objects, but within CK this space is empty and so I'm having a problem deleting what I can't see and I really don't want to delete that specific object type because a lot of them are used over the map so I dont know which are the correct ones. Is there a quick way to pull up an XYZ location list of all objects in a cell? Figure they are at the 0/0/0 xyz coords, but the spot is empty in CK. Any help or ideas anyone can provide would be great. Link to comment Share on other sites More sharing options...
fruitgnome Posted February 17, 2012 Share Posted February 17, 2012 Did you press already F4 (Collision Geometry) ? Link to comment Share on other sites More sharing options...
synthalas Posted February 17, 2012 Author Share Posted February 17, 2012 Hadn't tried it, but just gave it a shot...unfortunately isnt showing any additional objects in the space they show up in while in the game. ;( thanks tho! Link to comment Share on other sites More sharing options...
fruitgnome Posted February 17, 2012 Share Posted February 17, 2012 Or could it be that you loaded more esps of the same room like a backup. Watch for this NMM and Skyrim Launcher, I had today, that both show different loaded esps. Best have only one esp in Date for the same room. Link to comment Share on other sites More sharing options...
synthalas Posted February 18, 2012 Author Share Posted February 18, 2012 Unfortunately not, didnt have any others enabled and also just made sure to drag the extras into a complete differnt backup folder and still the same thing. ...so frustrating lol. good looking out though. Link to comment Share on other sites More sharing options...
synthalas Posted February 18, 2012 Author Share Posted February 18, 2012 Found workaround. Created new cell by copying the unknowncell and wiping its contents then selected all the objects in the other cell I was having issues with and copied them over to the clean cell. Ghost objects are now gone. Link to comment Share on other sites More sharing options...
synthalas Posted February 20, 2012 Author Share Posted February 20, 2012 SO what I've found is that these ghost objects move around my map to the last peice I placed and saved before cocing into the cell unless there is an xmarker in which case they stay there where the xmarker is and thats my spawn point. Seems like they are bound to where I spawn, but they don't actually apear in the CK. I can TCL out of the mishmash of objects to roam the whole map in regular mode without a hitch, but either where the xmarker is or the last object I placed before loading it in game there will be this jumble of overlapping objects where the character spawns. Copying the cell is a hassle and it's happening all over again in a couple of new cells I copied. It seems like ghost objects are getting moved to the last object I work on before saving now that I removed the xmarker. If anyone has a fix for this it would be supremely appreciated Link to comment Share on other sites More sharing options...
TigerWidow Posted February 20, 2012 Share Posted February 20, 2012 haha s***, sorry this is no hep what so ever, I lolled at the mess you sound like you're in, that's almost an ironically annoying bug. Link to comment Share on other sites More sharing options...
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