cocdieselkev Posted June 6, 2017 Share Posted June 6, 2017 I am new to trying to build ba2 files. So what I am wanting to accomplish is packing all of my loose texture files from mods I download into ba2 files and then install them that way so my install is cleaner. I also read that ba2 files are read faster and load faster. I packed all of the loose textures from one texture mod I downloaded into a ba2 file via the CK and had a corresponding esp. I named it "mymod - Textures.ba2". When I install it via NMM and activate the esp the textures do not show in game. They will however show in the game if they are in the data folder as loose files. There are no meshes packed with them in a seperate ba2 just the textures - ba2 file. I'm sorry if I am confusing I am just trying to learn how to do this so I can eventually create my own mods. Any help or direction to another post explaining this will be appreciated. Thanks Link to comment Share on other sites More sharing options...
zilav Posted June 6, 2017 Share Posted June 6, 2017 What's the name of corresponding ESP? It must be "mymod.esp".You can also append it to sResourceIndexFileList in Fallout4.ini to check if BA2 is not loaded due to plugin or the issue is with BA2 itself. Link to comment Share on other sites More sharing options...
cocdieselkev Posted June 6, 2017 Author Share Posted June 6, 2017 Thanks, I'll try that this weekend Also, the esp is the same as the ba2 file. The names match, do I have to have a corresponding ba2 with the meshes as well, for example, "mymod - Main.ba2". Link to comment Share on other sites More sharing options...
zilav Posted June 7, 2017 Share Posted June 7, 2017 (edited) Names of plugin and archives must not match, your plugin should be named simply "mymod.esp" because the game adds " - main", " - textures", etc. siffixes itself when searching for archives. Just check the names of DLC plugins and archives as an example. Edited June 7, 2017 by zilav Link to comment Share on other sites More sharing options...
cocdieselkev Posted June 7, 2017 Author Share Posted June 7, 2017 Names of plugin and archives must not match, your plugin should be named simply "mymod.esp" because the game adds " - main", " - textures", etc. siffixes itself when searching for archives. Just check the names of DLC plugins and archives as an example. I would imagine that may be my problem then. Link to comment Share on other sites More sharing options...
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