DamarStiehl Posted February 17, 2012 Share Posted February 17, 2012 (edited) Yeah, so I once said that I won't touch Bethsoft stuff ever again, but I've bored lately and someone gave me a copy of Skyrim for my birthday. In utter boredom, I decided to look under the hood of the magick system (what else), oddly enough it's nowhere near as heinous as Oblivion was, and with spellmaking gone, modding is really a cinch... I'm taking a minimalist approach this time, trying not to fix things that aren't broken to begin with. The first version is about 75% done, on tap for the first pass: - Dynamic spellpower scaling with skills (praise Sheogorath, there's actually a stock way of doing it in a fairly clean fashion)- Better Destruction Master spells... better Destruction in general, less redundancy, more power to melt face (and I don't even think I went overboard this time, but do I ever?)- Better cost discount with skill growth- Some minor adjustments, like Paralysis being moved back to Illusion school, what genius stuck it into Alteration anyway?- Dual-casting adjustment, 3x the power for 2.5x the cost- My usual spell sorting method with prefixes, like (D1) for Destruction Novice for example. If there's any interest after 1.0 is released, I'll do some extra spells (Feathers for Alteration, Cures, Resists and Fortifies maybe for Restoration, that kind of jazz). I'm taking my time to test MOAR this time... I hardly expect to be able to script the Tempest spells like they used to be in Oblivion... ffs jim, I'm a modder, not a programmer... why didn't they just write the whole goddamn thing in C++ or whatnot? Frigging papyrus... Anyway there you have it... this is probably the only place where I'll post the mod up, since I hate Steam Workshop with a passion, and I have a lovely 100% red bar under my portrait at the official forums courtesy of Matt Smallstaff... excuse me, Grandstaff... never has a man had a less apt name, but I digress. Booyah. Edited February 17, 2012 by DamarStiehl Link to comment Share on other sites More sharing options...
Wintercross Posted February 18, 2012 Share Posted February 18, 2012 Excellent! The tempest spells were pretty awesome, I'm not sure if they're needed this time around... We have storm call shout, and there is code in there somewhere for that metor storm shout Alduin uses.I was just thinking today that magic isn't as fearsome as it should be. Btw, in the offical forums I have this in my sig: Damar Stiehl, on Jul 1 2006, said:"Mighty Magick is no more. By the same token, I will be terminating and withdrawing Diverse Races and Pestilent Afflictions, and never again dampen the doorstep of the Mod Forum with my presence.Please scroll down for my final words on the subject....!!!!PSYCH!!!! " Looking forwards to it. Link to comment Share on other sites More sharing options...
Recommended Posts