Infininja Posted February 18, 2012 Share Posted February 18, 2012 I'm a novice scripter and I've been digging through a few of creationkit.com's scripting tutorials and adapting a Fallout 3 tutorial into Skyrim. I have something like this for a quest script: Scriptname questScript extends Quest Conditional int property status auto conditional bool doOnce function StatusFunction(int currentStatus) if doOnce == false status = 3 doOnce = true endif endFunction I've got proper dialogue set up now and some packages to tell an NPC what to do. The dialogue should set Status to whatever number depending on which dialogue option is selected. I know I need to enter something into the end papyrus fragment section for the NPC response, but I'm having trouble finding the right syntax. I browsed around the Creation Kit wiki a little more and tried to come up with something but I'm coming up empty. I tried something like Scriptname NPCResponse extends TopicInfo questScript Property ref auto Event Dialogue() ref.status = 1 EndEvent but, while that compiles, I'm not sure it's anything real and I wasn't able to put anything into the end papyrus fragment text box for it. What should I be looking for? Link to comment Share on other sites More sharing options...
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