David Brasher Posted February 18, 2012 Share Posted February 18, 2012 How do you operate the tesvsnip program? It sounds like it is one of the only ways we currently have to merge two .esp files. (You could manually merge item by item in the CK by creating new objects, but that is a real pain for large mods.) This utility has a readme that contains practically no information for the user. I have not been able to find a tutorial anywhere. Could someone point me in the right direction? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 18, 2012 Share Posted February 18, 2012 You will have to load up all .esp's you want to merge and nothing else, after that start copying all the records over to one .esp. You might want to go over all the .esp's and check for things that are not supposed to be there if you have not done so already in the CK.Pull over any record you want, if you are uncertain, drag everything over, just make sure you keep the originals so you can go back, and save during the process as well.When you have dragged every record to one plugin tab, run the Spells -> Find Duplicated FormID This one will most probably find diplicates and it will also show you which records got duplicate ID's, the easiest way to do this is to take care of a 1-3 duplicates before and run the Find Duplicated FormID again after that, so you always know where you need to change the numbers.To change the form ID there can be several records that have these some are parent cells and some are children. If you are modifying multiple cells you will probably need to modify navmesh records, those are very likely to crash with eachother, but no biggie, just click the records crashing and change the 2-3 last digits, also the last digit should be enough usually, but i like to set them high to be sure. (3 last digits to 255 for example)REFR records is one you will see a lot, they are mostly children of a cell parent.in refr records you usually have to modify the NAME or DATA records, sometimes others as well if it got other records with crashing form ID's but usually NAME and DATA is the two that got a FORM ID. In some cases i find it easier to note down what ID's i get duplicate error on and delete them from the mod entirely, unless it's something big, clutter can be placed again in the CK after that.It will take some time to clean up a mod this way, but it works. As you also mentioned you can use the CK, start it with the .esp's you want to merge and no active file, then duplicate whole cells, i find this easier for bigger profjects to be honest, if i modified a cell and duplicate it, everything in that cell will follow, with the exception of quests, or any custom item you made..or well my quest items followed and was fine with quest links and the whole shebang, but some smaller items i made like weapons got "lost in transit" (huh huh...nerd humor) If you are afraid to loose references and so on, you just need to make sure you delete the original you copied from and rename the duplicate to the exact same name before you save it and you shall be in the clear, there are some exceptions, but usually they are ok. Also navmeshes sometimes seems to duplicate verticies so you may have to go over any navmesh and delete doubble verticies and go through the check for navmesh errors process, but i have not experienced the navmesh beeing different other than just having a few extra bad verticies. Link to comment Share on other sites More sharing options...
David Brasher Posted February 18, 2012 Author Share Posted February 18, 2012 It looks like a very basic tutorial on this subject was uploaded: Mod Merging with TESVSnip. Link to comment Share on other sites More sharing options...
dantevmmv2 Posted September 18, 2012 Share Posted September 18, 2012 Hello from spain.. Sorry but my english is so bad..I have merge two mods with TESVniv but i have a little problem:When i can merge two mods that contain the same directory how i can solucionate this? I copy the two files in same esp but them i need merge its in only oneExample:WRLD (WhiteRun)WRLD (WhiteRun) How i merge? And sanitize function? What is its utility? Link to comment Share on other sites More sharing options...
DreamKingMods Posted September 18, 2012 Share Posted September 18, 2012 (edited) Editing mods with TESVSnip has been known to cause game errors because it doesn't handle certain record types: don't use it. The Creation Kit wiki lists some ways to merge mods. The "Discussion" tab on that page has some in-depth instructions. Edited September 18, 2012 by DreamKingMods Link to comment Share on other sites More sharing options...
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