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How can I copy a bhkNPCollisionObject into a container.


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Generally container collisions are static as well. Since you are only opening them when you are using them, it doesn't matter that the collision isn't moving like the visible mesh.

 

If you want it to be something you can move by pushing against it/shooting it/etc..., here's a good tutorial for making them:

 

https://www.youtube.com/watch?v=-SssqMofI_Y

 

If you can't make your own collision and want to use one from an existing mesh, the only difference between a movable item and a static one is that the movable one had certain flags checked when it was made. So you would just need to find a vanilla item that is roughly the same size and shape, with the material type you want (metal/wood/etc...), that is movable in game. Generally the base record for a moveable mesh is gonna be a Movable Static (MSTT) record. I'm actually not sure if you can make a movable Container record, so if that is what you are trying for you'll have to do some testing to see if it actually works.

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