LEEEXAS Posted August 23, 2020 Share Posted August 23, 2020 i had similar issues, after a couple tries i managed to get working.i deleted the modDataRemoved and Added the game to Frosty againAnd finally went to the MEA folder and changed the read-only box in proprieties tbh i dont know which one did the trick, but in the end i managed to open and play the game! Link to comment Share on other sites More sharing options...
ivananonymous Posted November 17, 2020 Share Posted November 17, 2020 Good Lord! Finally found a solution for this crap. https://www.reddit.com/r/masseffect/comments/ib196b/issue_with_frosty_mod_manager_and_mass_effect/ Just paste both of the files in you MEA folder Link to comment Share on other sites More sharing options...
ZuYuii2 Posted May 21, 2021 Share Posted May 21, 2021 Access to the path 'cas.cat' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Link to comment Share on other sites More sharing options...
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