didimu Posted June 14, 2017 Posted June 14, 2017 In my event log, it says its miss the KERNELBASE.dllDo you know how to solve this?I do not trust download a dll file from internet. :huh:Thank you, one more time.
Ehamloptiran Posted June 14, 2017 Posted June 14, 2017 I need a little more than that to go off of, paste the entire event log entry, KERNELBASE.dll is where the exception occurred, so u dont need to download or replace anything.
didimu Posted June 14, 2017 Posted June 14, 2017 Sorry, it is in portuguese: Nome do aplicativo com falha: FrostyModManager.exe, versão: 1.0.0.0, carimbo de data/hora: 0x5934022aNome do módulo com falha: KERNELBASE.dll, versão: 6.3.9600.18666, carimbo de data/hora: 0x58f33794Código de exceção: 0xe0434352Deslocamento da falha: 0x00000000000095fcID do processo com falha: 0xf34Hora de início do aplicativo com falha: 0x01d2e504b037039dCaminho do aplicativo com falha: D:\My Mods\FrostyModManager_1.0.0\FrostyModManager.exeCaminho do módulo com falha: C:\WINDOWS\system32\KERNELBASE.dllID do Relatório: f026dc48-50f7-11e7-bf58-90b11cf7b5d2Nome completo do pacote com falha: ID do aplicativo relativo ao pacote com falha:
Ehamloptiran Posted June 15, 2017 Posted June 15, 2017 are u running 1.0.1b of the mod manager (coz looking at the folder name it is 1.0.0, the newer version has some important bug fixes)
Chompski Posted June 18, 2017 Posted June 18, 2017 I have a problem. When i start MEA with the ModManager it does not start the game, only Origin. I have no error massage or somthing else. ModManager minimized and the Origin Window pop up.
DeltaType90 Posted June 18, 2017 Author Posted June 18, 2017 On 6/18/2017 at 8:05 AM, Chompski said: I have a problem. When i start MEA with the ModManager it does not start the game, only Origin. I have no error massage or somthing else. ModManager minimized and the Origin Window pop up. Do you run Origin before you start the game, or is it turned off? If you have installed the game with Origin, you need to have logged into Origin before you run the game from the mod manager, or the manager will need to start up Origin before it launches the game, which normally isn't a problem if you have set up the Origin login to sign you in automatically when you launch it, but it could be strenuous for older PCs. Also if you have Origin to backup your save games this can delay the launch of the game and in some cases halt the game from even launching at all. Furthermore if you have selected the setting for Origin that will make it launch after you leave a game, this could be why the Origin window pop up and this could indicate that the game is actually being launched by the mod manager but the game then crashes, in most cases such crashes are caused by bad mods, have you tried running the mod manager without any mods?
vpisciot Posted June 22, 2017 Posted June 22, 2017 (edited) On 6/10/2017 at 7:54 PM, DeltaType90 said: On 6/9/2017 at 12:29 PM, DAGirly said: Ah ha! Thank you for that! I'm bookmarking this just in case I run into any problems. I'm about to mess around with the tools to get to know them and this will definitely help with troubleshooting. :-) Should you run into trouble I can also highly recommend checking out Discord: https://discordapp.com/channels/296276604211167232/320904891511996416 A lot of really helpful hands there :smile: Method not found: '!!0[] System.Array.Empty()'. at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandle THis happens with multiple "endorsed mods" Edited June 22, 2017 by vpisciot
vpisciot Posted June 22, 2017 Posted June 22, 2017 On 6/22/2017 at 8:32 AM, vpisciot said: On 6/10/2017 at 7:54 PM, DeltaType90 said: On 6/9/2017 at 12:29 PM, DAGirly said: Ah ha! Thank you for that! I'm bookmarking this just in case I run into any problems. I'm about to mess around with the tools to get to know them and this will definitely help with troubleshooting. :-) Should you run into trouble I can also highly recommend checking out Discord: https://discordapp.com/channels/296276604211167232/320904891511996416 A lot of really helpful hands there :smile: Method not found: '!!0[] System.Array.Empty()'. at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<InstallMods>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandle THis happens with multiple "endorsed mods" Method not found: '!!0[] System.Array.Empty()'. at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult() at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext()--- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) if i manually copy the mod file to the "frosty" Mods sub-directory I get the above error (PS user name is vpisciot)
Ehamloptiran Posted June 22, 2017 Posted June 22, 2017 Upgrade ur .NET Framework version, any version 4.6.1 or above is fine.
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