sundayhotcum Posted September 30, 2017 Share Posted September 30, 2017 I deleted the bcrypt.dll, ModData folder.Waited for 5 minutes and the game doesn't load up after the Mod Manager finishes applying the mods.On my Task Manager, MEA.exe's memory size does not increase or being responsive at all.I have Reshade together with my MEA.Does it have conflicts with the game? Link to comment Share on other sites More sharing options...
StriderCyb Posted October 9, 2017 Share Posted October 9, 2017 Hi Guys, I'm having problems launching the manager too...deleting the moddata works, but the moment I install any mod I'm getting this message: Acesso negado ao caminho 'ambsibling.sb'. em System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive, Boolean throwOnTopLevelDirectoryNotFound) em System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive, Boolean checkHost) em Frosty.ModSupport.FrostyModExecutor.IsSamePatch(String modPath) em Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) em Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() em System.Threading.Tasks.Task.Execute()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Sorry it's in portuguese. I've tried loads of things like allowing administrator access to the mentioned file but nothing seems to work If someone can help me i would appreciate Thank you Link to comment Share on other sites More sharing options...
StriderCyb Posted October 9, 2017 Share Posted October 9, 2017 Sorry...every time I clean the moddata I get this on instead: Acesso negado ao caminho 'E:\Stuff\Mass Effect Andromeda\ModData\Patch\win32\streaminginstall\spinitialinstallpackage\cas.cat'. em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) em System.IO.FileStream..ctor(String path, FileMode mode) em Frosty.ModSupport.FrostyModExecutor.WriteArchiveData(String catalog, List`1 dataList) em Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() em System.Threading.Tasks.Task.Execute()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Link to comment Share on other sites More sharing options...
StriderCyb Posted October 11, 2017 Share Posted October 11, 2017 Thank you I figured it out on my own Link to comment Share on other sites More sharing options...
Thandal Posted October 11, 2017 Share Posted October 11, 2017 @StriderCyb; Care to share? (Others having the same problem, but too shy to say so, might appreciate it.) Link to comment Share on other sites More sharing options...
Ziaeon Posted October 30, 2017 Share Posted October 30, 2017 Cant run ME:A with Frosty, did all the troubleshooting steps. Game just sits there and never really starts up. I see no window, but the process is there. Link to comment Share on other sites More sharing options...
DarthKhagaan Posted November 21, 2017 Share Posted November 21, 2017 Sorry...every time I clean the moddata I get this on instead: Acesso negado ao caminho 'E:\Stuff\Mass Effect Andromeda\ModData\Patch\win32\streaminginstall\spinitialinstallpackage\cas.cat'. em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) em System.IO.FileStream..ctor(String path, FileMode mode) em Frosty.ModSupport.FrostyModExecutor.WriteArchiveData(String catalog, List`1 dataList) em Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() em System.Threading.Tasks.Task.Execute()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) em FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()--- Fim do rastreio da pilha da localização anterior em que a excepção foi emitida --- em System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Pretty much the same thing, only it searches for that cas.dat in the "/win32/streaminginstall/levelprereqinstalpackage/de/cas.dat" on my end. Would be nice to know what you did to solve it? Link to comment Share on other sites More sharing options...
RgrWilliams454c Posted November 22, 2017 Share Posted November 22, 2017 Try to use frosty mod manager (with and without mods installed and i get this message/ An Unhandled exception has occurred Could not find a part of the path 'C:\Users\user\Desktop\Frosty Mod Mgr MEA\Mass Effect Andromeda\\moddata\patch\win32/streaminginstall/levelprereqinstallpackage/en/cas.cat'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Link to comment Share on other sites More sharing options...
AUM Posted November 23, 2017 Share Posted November 23, 2017 (edited) Hey guys, can you help me, I've got some troubles with Frosty. It says: access denied on the way ambsibling.sb http://i.piccy.info/i9/46904fe26711c91bdc75373936cfbe33/1511467347/151810/1199247/ret.jpg [uPD] I figure out how to get rid of this message. Just remove the read-only attribute of the whole ME folder. But that didn't solve the problem in general. After that I got the new error about missing path and file cas.cat, about 10 times. So I found the missing files and folders in other folders and copied them to the folders where frosty needed. Now I have no errors, but still smthing is wrong. Frosty loading mods, then it minimizes and... that's it? nothing happens, ME doesn't launch. :sad: [uPD2] Ok, now I know kung-fu how to deal with the problem when Frosty minimizes and doesn't launch the game. You need to delete the ModData folder. :cool: Edited November 23, 2017 by AUM Link to comment Share on other sites More sharing options...
GalenDarkmoon Posted November 28, 2017 Share Posted November 28, 2017 Running ver 1.10 of MEA, fmm will not start the game with no mods loaded. Fmm starts, origin starts, fmm minimizes and end of story. So it pretty much boils down to fmm needs to be updated to run with the newest patch. I'll be patiently waiting. :) Link to comment Share on other sites More sharing options...
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