rotarydanimal Posted February 18, 2012 Share Posted February 18, 2012 I am seeking advice on creating multiple doorways that can be turned on and off through a terminal and all go to different locations. I am quite new to the scripting side of Dev, any help would be greatly appreciated. Cipscis, I enjoy following your work and would love to hear your input on my issue. Link to comment Share on other sites More sharing options...
SHazardous Posted February 18, 2012 Share Posted February 18, 2012 (edited) Changes that this will help is very close to zero percent... but here my 2 cents anyways. :D I'm horribly bad at scripting but wonder if example scripts on geck site would be of any help...if you havent already checked them out. I know they helped me a little with something I'm trying to make.I was thinking especially those that do stuff with doors.http://geck.bethsoft.com/index.php/Useful_Scripts Edited February 18, 2012 by SHazardous Link to comment Share on other sites More sharing options...
rotarydanimal Posted February 26, 2012 Author Share Posted February 26, 2012 Bump Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 26, 2012 Share Posted February 26, 2012 When you say "on and off" do you mean just made as Inaccessible and back? I'm not sure that flag can be set via script. However, you could easily set it to an impossible Lock level via terminal. So, setting up a terminal script would be something along the lines of:if DoorREF.GetLocked == 1 DoorREF.Unlock else DoorREF.Lock 255 endif I can assume you know where in the terminal object to set that. (this script is untested, btw). If, however, you instead want a single door location (same door frame) to have multiple doors leading to different places at different times, then I would suggest this script. Link to comment Share on other sites More sharing options...
rotarydanimal Posted February 26, 2012 Author Share Posted February 26, 2012 (edited) I will try this script. I am new to scripting and unsure of how to use NVSE in my own scripts. The script you are talking about says that it moves in parallel (one reference after the next) does this function work when given the option in a terminal to select any location you choose. I have been currently testing result scripts in the terminal to enable and disable doorways. However, I have been having trouble getting this to work. Door1.Enable ; Enable door neededDoor2.Disable ; Disable door not needed I have even tried Door1REF.EnableDoor2REF.Disable I have a feeling my problem is in the conditions, but am unsure what the conditions should be setup as? I have been trying to get this setup to work! What am I doing wrong? By the way, thanks for the advice Gribbleshnibit8! Edited February 26, 2012 by rotarydanimal Link to comment Share on other sites More sharing options...
rotarydanimal Posted February 27, 2012 Author Share Posted February 27, 2012 (edited) ok! I got the multiple door feature working very crudely by using item result scripts in the terminal settings. Only thing lacking now is a timer script to disable an object and enable another one (After entering a certain cell). The timer needs to be 1 min long. Any helpful scripts would be appreciated. and of course credit will be given when and if uploaded (which relies on certain copyrights). Edited February 27, 2012 by rotarydanimal Link to comment Share on other sites More sharing options...
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