georganic Posted June 7, 2017 Share Posted June 7, 2017 (edited) Has anyone tried working on alternate animations for the power armor? The vanilla PA movement looks clunky (and don't get me started on the PA backwards/ strafe run) and doesn't quite suit the newer and slimmer PA frames that came out recently on the nexus. Edited June 8, 2017 by georganic Link to comment Share on other sites More sharing options...
georganic Posted June 8, 2017 Author Share Posted June 8, 2017 Guess not Link to comment Share on other sites More sharing options...
N7R Posted June 9, 2017 Share Posted June 9, 2017 It probably could be remade but I've not personally looked at what animation files power armor contains. Some custom weapons modify power armor a bit to hold a gun more but don't think it goes anything past that. Animations for Fallout 4 (especially 3rd person) are a very complex system of a bunch of animation files all blending together to create like one walk animation or something similar. What makes it even more tricky is converting some of those files to be editable crashes the hkx to fbx program so its hard to tell what the original animation in the file had. Link to comment Share on other sites More sharing options...
georganic Posted June 10, 2017 Author Share Posted June 10, 2017 Thanks for the reply, N7R. Well that explains why there are just a couple of walking animation replacers for FO4.. are there any recent progress with the hkx to fbx program? Link to comment Share on other sites More sharing options...
N7R Posted June 10, 2017 Share Posted June 10, 2017 Thanks for the reply, N7R. Well that explains why there are just a couple of walking animation replacers for FO4.. are there any recent progress with the hkx to fbx program? No idea, I am not one that made any of the tools but have personally used them for my own weapon that edited the first and third person animations quite a lot. Some of the vanilla animations in Fallout 4 when trying to convert crash and cannot be converted, most of them are known to do this. Without actually being able to convert the file its hard to tell what type of keyframes or how the animation looked. Of course you can just make a scratch animation file and replace the vanilla power armor ones but it basically becomes trail and error in a haystack looking for one needle to see what that animation file you made actually effects in the game. Link to comment Share on other sites More sharing options...
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