cppcooper Posted February 18, 2012 Share Posted February 18, 2012 I have been looking for resources on scripting gameplay changes. I think everything I have in mind as gameplay changes are hard coded but I am looking for a bit of validation i guess you could say. I am looking for a way to change things like the lockpicking mechanic; for example, changing it from the current system to the oblivion system. My idea in particular doesn't go quite that far, but that type of change, changing what is actually required to successfully unlock a lock. Additionally something like being able to block with dual wielded weapons. Any information on changing things similar to these would be appreciated. Even if you're just lending your opinion Link to comment Share on other sites More sharing options...
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