Jump to content

Do omod's work with Wrye Bash?


dastaten

Recommended Posts

I downloaded MMM as an omod and now I can't figure out how to open it with Wrye Bash. Does WB not support omod?

:blink: Do you really want open an omod file with Wrye Bash? Do you? :no:

Nah.. you need OBMM for this! It's here: http://www.tesnexus.com/downloads/download.php?id=20369

Good tutorials here: http://timeslip.chorrol.com/omod_install.html and here: http://lhammonds.game-host.org/obmm/tutorials.asp

Link to comment
Share on other sites

I downloaded MMM as an omod and now I can't figure out how to open it with Wrye Bash. Does WB not support omod?

:blink: Do you really want open an omod file with Wrye Bash? Do you? :no:

Nah.. you need OBMM for this! It's here: http://www.tesnexus.com/downloads/download.php?id=20369

Good tutorials here: http://timeslip.chorrol.com/omod_install.html and here: http://lhammonds.game-host.org/obmm/tutorials.asp

 

So I need to install the mod with OBMM and then manage it with Wrye Bash?

Link to comment
Share on other sites

So I need to install the mod with OBMM and then manage it with Wrye Bash?

Yes.. or better, I prefer to set the load order with OBMM itself, unless you're an expert of BALO feature of Wrye Bash. It works fine, it's just a matter of patience to set the appropriate groups for every mod and then, voilà, they are in their correct place! Choose which you prefer..

Link to comment
Share on other sites

So I need to install the mod with OBMM and then manage it with Wrye Bash?

Yes.. or better, I prefer to set the load order with OBMM itself, unless you're an expert of BALO feature of Wrye Bash. It works fine, it's just a matter of patience to set the appropriate groups for every mod and then, voilà, they are in their correct place! Choose which you prefer..

 

Yeah, I originally started with OBMM. Now I'm using FCOM and it says to use Wrye Bash. But I can't figure out how to manage the load order in Wrye Bash. This is all a bit overwhelming since this is my first time ever trying to mod a game and there's so much to it with Oblivion (OOO, MMM, FCOM, etc, etc). But I'm determined to get it perfect, even if it kills me! lol

Link to comment
Share on other sites

Great, so I tried installing MMM's omod with OBMM and it says that it conflicts with a currently active mod. But all I've got installed right now is OOO, unofficial patch, citadel door fix, and bash patch. What gives?

 

 

I just checked the conflict report and it looks like it's all dds and nif files. Are these just texture files and such that MMM is supposed to write over and I should ignore the conflict message?

Link to comment
Share on other sites

I believe it will overwrite some meshes and some textures which OOO has already installed!

If you click with the right mouse button on the omod (MMM in this case) in the OBMM window you have a 'View conflict' option. If you have installed the omod version of OOO and if you have activated it through OBMM, checking that said 'View conflict' you will see that the majority of the conflicts you have are with OOO. I've already said that OOO and MMM have mainly the same stuff, so it's normal that you have those conflicts. However when OBMM ask you if you want to be warned about every conflicts select no and then configure your mod with the right options (selecting those options/plugins suggested in those links I've already provided and have a look also at the official threads over the official forums:

http://www.bethsoft.com/bgsforums/index.php?showtopic=836343 http://www.bethsoft.com/bgsforums/index.php?showtopic=787537 http://www.bethsoft.com/bgsforums/index.php?showtopic=832880 for load orders, tips and whatever useful).

Link to comment
Share on other sites

I believe it will overwrite some meshes and some textures which OOO has already installed!

If you click with the right mouse button on the omod (MMM in this case) in the OBMM window you have a 'View conflict' option. If you have installed the omod version of OOO and if you have activated it through OBMM, checking that said 'View conflict' you will see that the majority of the conflicts you have are with OOO. I've already said that OOO and MMM have mainly the same stuff, so it's normal that you have those conflicts. However when OBMM ask you if you want to be warned about every conflicts select no and then configure your mod with the right options (selecting those options/plugins suggested in those links I've already provided and have a look also at the official threads over the official forums:

http://www.bethsoft.com/bgsforums/index.php?showtopic=836343 http://www.bethsoft.com/bgsforums/index.php?showtopic=787537 http://www.bethsoft.com/bgsforums/index.php?showtopic=832880 for load orders, tips and whatever useful).

 

Awesome, thanks for the info. How do I decide which parts of OOO to activate/deactivate once it's installed? All I see is the main .esm and .esp in OBMM.

 

I appreciate all the help from you guys. There's no telling how much time you're saving me. :)

Link to comment
Share on other sites

Does it matter when I install FCOM? Like if I've already installed OOO and MMM, can I now install FCOM or does it need to be installed first?

 

I just looked over the rest of the install. It's going to be a miracle if I get this all to work right...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...