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Including temporary increases when referencing Charisma


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So I'm working on a mod that reworks the Charisma perk tree. One of the new perks is intended to give DR/ER that scales with Charisma. However, it currently references only the base SPECIAL stat, and doesn't include bonuses from clothing. How can I fix that?

 

I implemented it similar to the Toughness perk, with a "spell" ability with a bunch of entries that check against the "Charisma" Actor Value. As far as I can tell, there's no separate AV for the base stat vs. the boosted stat, and when I use the player.getav console command, it returns the buffed value. I tried looking up the script for radio recruitment beacons, but couldn't find where it checked against Charisma. What am I missing?

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