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How do you make workshop available only after completing a quest?


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So I am making an exterior settlement and I have followed a few guides on how to make it work. It is currently working fine if you walk up to the workshop and activate it. I now want to make the workshop only available after a quest is completed and can't seem to figure out how to do it.

 

If someone could point me to a tutorial, guide or just explain it I would be very thankful.

Edited by asmonty
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This one's easier than you think.

 

1.)In the render window double click the workbench. Check, "Initially Disabled". Press ok.

 

2.)On the final stage of the quest setup a papyrus fragment with a new ObjectReference Property called 'MyCustomWorkbench' or whatever you want to substitute in that equation:

OBJECTREFERENCEPROPERTY.Enable()

MyCustomWorkbench.Enable()

3.BONUS.)To make it look like there's a workbench there put a static workbench in it's place and do this fragment on the same stage so the static one disapears and the real one appears:

MyCustomStaticWorkbench.Disable()

That's how I did it, but there might be some other mechanism somewhere that allows you to condition the workbench itself with a 'GetStage' condition pointing to only allow use when the quest is at it's final stage.

Edited by akav1r
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