rafalo2231 Posted June 8, 2017 Share Posted June 8, 2017 I have a list of mods that I want use but the problem is I don't know if they are compatible with eachother. If you can check it and additionally say what you will change or delete from this list. Thanks.A Better Veronica Sandbox Patch-41617-1-00A Better Veronica-41617-finalCAGE 1.3.9CASM with MCM v1Companion Sandbox 3_2-44803-3-2Distributed Necklaces and Chains-56198-3-0enbseries_falloutnv_v0278Enhanced Camera-55334-1-4bEnhanced Shaders NEVADA SKIES - ENB 249-49882-ENB249NSEVE - Essential Visual EnhancementsEVE v1.17.3 Updater for v1.17F4Quickloot 1Fallout Character Overhaul 3Faster Access to Lucky-44989-1-5FAT Lucky 38 - Icon Pack-44989FNV 4GB Patch-62552-1-3Lucky 38 Reloading and Cooking-48149-1-0Main File - All you need-45557-1 ( Caesar New Regime )More Perks 2_4_6-35979-2-4-6More Perks for Companions 1_0_6-35979More Perks for Dead Money DLC 1_0_9-35979-1-0-9More Perks for Honest Hearts DLC 1_0_9-35979-1-0-9More Perks for Old World Blues DLC 1_0_5-35979-1-0-5More Traits 1_1_5-35979-1-1-5NCR Rearmament 1_5a-40139-15aNevada Skies-35998-1-4-2New 12_7mm SMG -38285-1-0NMCs Textures NV LARGE Pack Part 1 of 3 FOR NMM -43135-1-0NMCs Textures NV LARGE Pack Part 2 of 3 FOR NMM -43135-1-0NMCs Textures NV LARGE Pack Part 3 of 3 FOR NMM-43135-1-0NMM Version USER MANUAL-43240-1-2 NVAC - New Vegas Anti CrashNVBI Version 1 dot 55-37310-1-55NVBII Version 1 dot 47-41184-1-47NVBIII Version: NVK Version 1NVSR_4-1-36-34832-4-1-36OneTweakPopulated Casinos V0_96-35369-V0-96Project NevadaProject Nevada - EVE SupportProject Nevada - WMX SupportProject Nevada - DLC SupportSomeguy Series 2 dot 0-48925-2-0SunnyCompanionThe Commando - Rifle Animation Pack-38527-1-1bThe Inheritance Version 1 dot 29-49012-1-29The Professional - Pistol Animation Pack-38527-1-1Two Perks per Level-39088-1Unlimited Companions 101-34870v1-1-0-36646-1 (Official Pipboy Readius)Wasteland Clothing HD V1-3 FULLWeapon Mods Expanded v1_1_4-39651-1-1-4Weapon_Mod_Recipes_Original_1_02-36741-1-02weapon_retexture_project_1dot95-38285-1-95WMX - Weapon Retexture Project compatibility v1.2WMX-DLCWMX-EVEZan AutoPurge Crash Protector - New Vegas Edition-49319-1-2Zoom Assist Toggle-47048-1-2Zoom Assist-47048-1-2Weapons.of.the.New.MilleniaInterior Lighting OverhaulWeapon Animations Replacer FOMOD Vanilla UI PlusPip-Boy Light ColoursUIO - User Interface OrganizerThe Weapon Mod MenuJIP LN NVSE PluginIPrimary Needs HUD - pHUDImmersive HUD - iHUD Unified HUD Project - uHUD Link to comment Share on other sites More sharing options...
dubiousintent Posted June 8, 2017 Share Posted June 8, 2017 Mostly they are compatible, if you use a "bashed/merged patch" file. Please see the 'Essentials for Getting Started, 'Vanilla "Load Order" ', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article for some other "essentials" you need as well. If this is your first experience with FNV, you really should read the entire article. There are some important differences from other Bethesda games, especially the lower plugin cap. As you are planning on using "Fallout Charactor Overhaul" (FCO), be sure to read the "Body Replacement Basics" section of the "General Advice" article. FCO is heads and related such as eyes and hair, only; not body types. "Wasteland Clothing" is apparently for vanilla bodies. (It doesn't explicitly say so, but absent any mention to the contrary that is the assumption.) Don't use "Zan AutoPurge Crash Protector". It's intended for "debugging" only and will cause problems while playing. Read the comments on the download page for "Nevada Skies" first. There are some circumstances where it creates a "black hole" effect. Be aware that even with "Unlimited Companions" installed, the game will have circumstances where more than one humanoid and one "creature" (to include the "eyebot" ED-E) companion can cause problems simply because the designers limited the number to avoid overloading the processing of their AI packages. Even if not present in the same cell they will count as "companions" until you "part ways". (SOME modded companions have been designed to avoid being detected the same as the vanilla companions.) FOMOD organized packages need to be installed with FOMM. Mods installed by one manager are not "managed" by another, though the files so installed are still used by the game. The advantage of FOMM is that it has extensive scripting capability not present in the others. If a mod says "install with FOMM", then you should unless you are competent enough to read and interpret the script files in order to repackage them for your preferred manager. Most don't have any scripting capability, and none are as extensive as FOMM's. See the "Mod Managers" section of the above mentioned article. Suggest you should also install "New Vegas Bounties II Fixes" by Tommy, and "New Vegas Bounties III - Cooper Securitron Faction Fix" by DarkSoulDuck. You didn't specify the version for NVBIII. You want v0.954. Save yourself some headaches and please see the wiki "HUD-UI-Menu issues" article before installing any of those types of mods (i.e. from "Vanilla UI Plus" on down in your list). Be aware that I am in a conversation with axonus regarding VUI+ and that information will be updated shortly. Be sure to check back. "Project Nevada" (PN) includes an older version of "The Mod Configuration Menu" (MCM). You need to install the standalone version after, so it overwrites the version provided with PN. -Dubious- Link to comment Share on other sites More sharing options...
axonis Posted June 22, 2017 Share Posted June 22, 2017 For Vanilla UI Plus (or Darnified UI or MTUI etc) to work properly, you need to install them after WMM, oHUD etc. I've written an easy to follow guide about this issue: https://forums.nexusmods.com/index.php?/topic/5717057-how-to-properly-use-uio-to-make-revelation-vui-darnified-etc-work-with-conflicting-mods-in-simple-steps/ Link to comment Share on other sites More sharing options...
Recommended Posts