Jump to content

Mod compatible or not


rafalo2231

Recommended Posts

I have a list of mods that I want use but the problem is I don't know if they are compatible with eachother. If you can check it and additionally say what you will change or delete from this list. Thanks.

A Better Veronica Sandbox Patch-41617-1-00
A Better Veronica-41617-final
CAGE 1.3.9
CASM with MCM v1
Companion Sandbox 3_2-44803-3-2
Distributed Necklaces and Chains-56198-3-0
enbseries_falloutnv_v0278
Enhanced Camera-55334-1-4b
Enhanced Shaders NEVADA SKIES - ENB 249-49882-ENB249NS
EVE - Essential Visual Enhancements
EVE v1.17.3 Updater for v1.17
F4Quickloot 1
Fallout Character Overhaul 3
Faster Access to Lucky-44989-1-5
FAT Lucky 38 - Icon Pack-44989
FNV 4GB Patch-62552-1-3
Lucky 38 Reloading and Cooking-48149-1-0
Main File - All you need-45557-1 ( Caesar New Regime )
More Perks 2_4_6-35979-2-4-6
More Perks for Companions 1_0_6-35979
More Perks for Dead Money DLC 1_0_9-35979-1-0-9
More Perks for Honest Hearts DLC 1_0_9-35979-1-0-9
More Perks for Old World Blues DLC 1_0_5-35979-1-0-5
More Traits 1_1_5-35979-1-1-5
NCR Rearmament 1_5a-40139-15a
Nevada Skies-35998-1-4-2
New 12_7mm SMG -38285-1-0
NMCs Textures NV LARGE Pack Part 1 of 3 FOR NMM -43135-1-0
NMCs Textures NV LARGE Pack Part 2 of 3 FOR NMM -43135-1-0
NMCs Textures NV LARGE Pack Part 3 of 3 FOR NMM-43135-1-0
NMM Version USER MANUAL-43240-1-2
NVAC - New Vegas Anti Crash
NVBI Version 1 dot 55-37310-1-55
NVBII Version 1 dot 47-41184-1-47
NVBIII Version
: NVK Version 1
NVSR_4-1-36-34832-4-1-36
OneTweak
Populated Casinos V0_96-35369-V0-96
Project Nevada
Project Nevada - EVE Support
Project Nevada - WMX Support
Project Nevada - DLC Support
Someguy Series 2 dot 0-48925-2-0
SunnyCompanion
The Commando - Rifle Animation Pack-38527-1-1b
The Inheritance Version 1 dot 29-49012-1-29
The Professional - Pistol Animation Pack-38527-1-1
Two Perks per Level-39088-1
Unlimited Companions 101-34870
v1-1-0-36646-1 (Official Pipboy Readius)
Wasteland Clothing HD V1-3 FULL
Weapon Mods Expanded v1_1_4-39651-1-1-4
Weapon_Mod_Recipes_Original_1_02-36741-1-02
weapon_retexture_project_1dot95-38285-1-95
WMX - Weapon Retexture Project compatibility v1.2
WMX-DLC
WMX-EVE
Zan AutoPurge Crash Protector - New Vegas Edition-49319-1-2
Zoom Assist Toggle-47048-1-2
Zoom Assist-47048-1-2
Weapons.of.the.New.Millenia
Interior Lighting Overhaul
Weapon Animations Replacer FOMOD
Vanilla UI Plus
Pip-Boy Light Colours
UIO - User Interface Organizer
The Weapon Mod Menu
JIP LN NVSE Plugin

IPrimary Needs HUD - pHUD

Immersive HUD - iHUD

Unified HUD Project - uHUD

Link to comment
Share on other sites

Mostly they are compatible, if you use a "bashed/merged patch" file. Please see the 'Essentials for Getting Started, 'Vanilla "Load Order" ', and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article for some other "essentials" you need as well.

 

If this is your first experience with FNV, you really should read the entire article. There are some important differences from other Bethesda games, especially the lower plugin cap.

 

As you are planning on using "Fallout Charactor Overhaul" (FCO), be sure to read the "Body Replacement Basics" section of the "General Advice" article. FCO is heads and related such as eyes and hair, only; not body types. "Wasteland Clothing" is apparently for vanilla bodies. (It doesn't explicitly say so, but absent any mention to the contrary that is the assumption.)

 

Don't use "Zan AutoPurge Crash Protector". It's intended for "debugging" only and will cause problems while playing.

 

Read the comments on the download page for "Nevada Skies" first. There are some circumstances where it creates a "black hole" effect.

 

Be aware that even with "Unlimited Companions" installed, the game will have circumstances where more than one humanoid and one "creature" (to include the "eyebot" ED-E) companion can cause problems simply because the designers limited the number to avoid overloading the processing of their AI packages. Even if not present in the same cell they will count as "companions" until you "part ways". (SOME modded companions have been designed to avoid being detected the same as the vanilla companions.)

 

FOMOD organized packages need to be installed with FOMM. Mods installed by one manager are not "managed" by another, though the files so installed are still used by the game. The advantage of FOMM is that it has extensive scripting capability not present in the others. If a mod says "install with FOMM", then you should unless you are competent enough to read and interpret the script files in order to repackage them for your preferred manager. Most don't have any scripting capability, and none are as extensive as FOMM's. See the "Mod Managers" section of the above mentioned article.

Suggest you should also install "New Vegas Bounties II Fixes" by Tommy, and "New Vegas Bounties III - Cooper Securitron Faction Fix" by DarkSoulDuck.

 

You didn't specify the version for NVBIII. You want v0.954.

 

Save yourself some headaches and please see the wiki "HUD-UI-Menu issues" article before installing any of those types of mods (i.e. from "Vanilla UI Plus" on down in your list). Be aware that I am in a conversation with axonus regarding VUI+ and that information will be updated shortly. Be sure to check back.

 

"Project Nevada" (PN) includes an older version of "The Mod Configuration Menu" (MCM). You need to install the standalone version after, so it overwrites the version provided with PN.

-Dubious-

Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...