falconcool Posted February 18, 2012 Share Posted February 18, 2012 Hi,Sorry this my be a numb question,Is there any way to modify skeleton.nif already?I tried using Nifskope to scale some of them,but the result is bad,,character's hair float above the character's head,even i changed the C/K's race skeleton into my modified one.And,,plz tell me what's skeleton.hkx located at animation.bsa "meshes/actors/character/" is used for? I used hkxcmd to convert it into xml format,There is no animation insde this file,can't tell it's purpose yet.Should i modify this data to pair with skeleton.nif together?I've tried to to rig my new mesh into vanilla's skeleton for 6 times,,it's size just doesn't fit well,,really need help.Thanks in advance:) Link to comment Share on other sites More sharing options...
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