JediSword Posted June 9, 2017 Share Posted June 9, 2017 (edited) Due to the open ended nature of this concept I'll be intentionally vague with my ideas, since I think it could be made in a number of ways. But essentially I think it would be very cool to introduce Flesh Sculpting spells to skyrim. Probably the biggest canon example of this is Ibomez from ESO (Video Below) But we also have the face sculptor Galathil from Riften as a lesser example of flesh sculptors. I think a mod that adds a list of spells based around these concepts would be awesome. Perhaps rather then adding them to the spell list instead place them as goods for a specific merchant. perhaps the Face Sculptor herself would do nicely. here are some potential ideas: https://s-media-cache-ak0.pinimg.com/736x/22/1e/d3/221ed31fe85d4211f5bdd3f023896de8.jpg- Flesh Atronach conjuration and creation spells would be good. although the hardest part of this would be creating the models. I could see the Ice atronach's animations being a good starting point if you want to base them off ESO flesh atronachs rather then Oblivion ones. Conjuration spells could work just like normal Atronach conjuring, but creation spells could create them permanently but require human flesh as an expended component in order for the spell to work.- Harvest flesh: NoviceCast the spell on a dead humanoid, turning the target to ash but gaining human flesh. This would be good for creating flesh atronachs. or if you wanted to really go all out you could make ALL flesh sculpting spells require flesh in order to cast. -Tentacle spellsRe texture the hermaeus mora tentacle magic to work as flesh sculpting offensive magic. Could also include the creation of StarCraft Zerg creep like effects. See the video and the fleshy tentacles around the pit to see what I'm talking about.-Blood MagicIf human flesh is made into a prerequisite for all flesh sculpting spells then perhaps another spell could be used to enter you into a "blood magic mode" where instead of requiring human flesh, you can instead expend your own HP to power them.-Face Crafting:A more advanced flesh sculpting spell could be to learn the ways of Galathil's face sculpting. Allowing you to change your own face, instead of relying on here. No matter what level this spell is I can see it being a two handed spell requiring a long cast time.-Bound weaponsIf you want to get REALLY creative, what if you used the mechanics of bound weapons to create spells that let you grow claws and stuff like that?Anyway, this was mostly just some spit balling. If anyone else has spell ideas that fit this theme please add them as well. Edited June 9, 2017 by JediSword Link to comment Share on other sites More sharing options...
Recommended Posts