windwalker71 Posted February 18, 2012 Share Posted February 18, 2012 Ok this may be a noob modder question but....In the CK, is there a way to change/adjust the size of an item you just created? I'm not talking about placing it and changing it's size. LIke say the size of gold bars. Say i want to have the normal 'Good Standard' size bar and a smaller half sized bar how would i go about doing that? I know how to duplicate and make new items i just can't figure out how to adjust the permanent size. Link to comment Share on other sites More sharing options...
mousehands Posted February 18, 2012 Share Posted February 18, 2012 Ok this may be a noob modder question but....In the CK, is there a way to change/adjust the size of an item you just created? I'm not talking about placing it and changing it's size. LIke say the size of gold bars. Say i want to have the normal 'Good Standard' size bar and a smaller half sized bar how would i go about doing that? I know how to duplicate and make new items i just can't figure out how to adjust the permanent size. I know what you are driving at. While you can create new items via duplication, and alter various aspects of new items, there's no way (as far as I can see) of creating a permanent setting for size. I think the only way around this is to create a new 3D model, so that would mean creating a new NIF object. Best thing to do in this case is familiarise yourself with NIFSkope and/or a 3D modelling programme (lots of tutorials available) and create a new object through one of the most simple procedures: resizing. The only other way around this would be within your means - create a new item, alter the size with 'S' key, then control+D that same item as the permanent standard. Link to comment Share on other sites More sharing options...
David Brasher Posted February 18, 2012 Share Posted February 18, 2012 NifSkope can easily change the scale of a mesh. Unfortunately, it cannot change the scale of the collision mesh. That has to be done in Blender. So the scale of the mesh can be changed with just Nifskope, but a havoked item could sink into the ground or levitate, or a static piece could be walked into partway, or would have an invisible barrier out around it. Link to comment Share on other sites More sharing options...
windwalker71 Posted February 23, 2012 Author Share Posted February 23, 2012 Well i got NifSkope and was finally able to get a nif loaded but i got this error""invalid array size for array" "Extra Data List"" ""array Extra Data List invalid"" ""device position incorrect after block number 8 (BSLightingShaderProperty) at 0x1b1c ended at 0x1b24 (expected 0x1b84)"" I found where to alter the scale and saved it as a new mesh but when i tried to use the mesh in the CK, the CK locked up. Any ideas? Link to comment Share on other sites More sharing options...
windwalker71 Posted March 2, 2012 Author Share Posted March 2, 2012 Update**Ok I finally got Nifskope to work, but i have another problem.I am working on retexturing a bow. I want to keep the vanilla bow but use a different texture on the same mesh. I copied the mesh and renamed it to say steelbow2. Opened up Nifskope and loaded steelbow2. Now it still had the vanilla textures so i went in and changed the texture resources to call for steelbow2.dds and steelbow2-n.dds. I left the steelbow_m.dds alone. Saved it as steelbow2, overwriting the file. Went to the CK and created a new bow and pulled up the mesh with the new texture with no issues. Created a first person model object using steelbow2. I placed the new bow on the ground inside Helgen Keep, Saved and then loaded the game and here's happened.The new bow was sitting right where i placed it. I picked it up. Checked the inventory view and everything was fine. The image was a little larger than the regular bow but i didn't think too much about it. I equiped the bow shot a few arrows and then dropped the bow. And here's where the problem is. The bow vanished. So i start looking around for it and i find a spot on the ground that says pick up steelbow2 but there is nothing there. I click to pick up the bow and hear the pick up sound but there is no bow in my inventory. Soooo. I know i must have done something wrong but have not been able to figure it out through trial and error. If someone could help me out here i would appreciate it. It doesn't take saying that i'm a total noob to this part of modding, that much is painfully obvious. Link to comment Share on other sites More sharing options...
windwalker71 Posted March 2, 2012 Author Share Posted March 2, 2012 **UPDATE**Ok i finally got NifSkope working but i have run into another problem and would like some help.I wanted to import a new texture for the Hunting Bow, but i also want to keep the origional texture. SO I copied and renamed the origional steelbow mesh to say steelbow2. I opened Nifskope and loaded the mesh and changed the texture to call for steelbow2.dds and steelbow2_n.dds (the two textures for the new bow). I left steelbow_m.dds alone. Everything looked ok in Nifskope so i saved it as steelbow2 and moved on to the CK. I created a new bow and had no problems or issues when i pulled up the new model. I created a 1st person model object using the mesh i had retextured (steelbow2). I placed the bow on the ground inside Helgen Keep. Saved and loaded the game.The bow was right where i placed it. I picked it up.Equiped it and fired a few arrows with it. But here is where the problem starts. I dropped the bow from my inventory and it disappeared. Looking around for it i find a spot that says pick up steelbow2. So i pick it up. I hear the pick up sound but there is no bow in my inventory. I know i must have done something wrong, i just don't know what. If someone would please point out my error so i can fix it i would appreciate it. Link to comment Share on other sites More sharing options...
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