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Fin Niftools - Export model's from 3ds max to nif


Macoron

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Ok guys, all of us have problem with game model, plugin and nifskope not perfect. And if you want do something good, make it yourself.

I downloaded source code from NifTools, and change some bad stuff there. Now simple static exporting very fine.

 

Changelog for Skyrim plugin (Only 3ds max 2009):

 

17.02.12

* Changed some Shader Flags 1 for default settings, now it is:

SLSF1_SPECULAR|SLSF1_3|SF_ALPHA_TEXTURE|SLSF1_CAST_SHADOWS|SLSF1_22|SLSF1_ZBUFFER_TEST

For Shader Flags 2 it is:

SLSF2_ZBUFFER_WRITE|SLSF2_15|SLSF2_VERTEX_COLOR

It's best this shaders for simple model.

* Now you can chose, NiNode or BSFadeNode you want to export. In offical version always work NiNode.

 

Download

 

Changelog for NifSkope:

 

17.02.12

 

* Now Shader Flags look like flags, not like number. It's pretty cool.

* Add lib for Shader Flags 2, but it really empty, so you must try shaders yourself.

 

Download

 

I'm not C++ programmer, but if you can help modding, feel free yourself, help our community ;)

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