MrICEE Posted February 18, 2012 Share Posted February 18, 2012 I'm really new to skyrim modding. Hours new, in fact. I've been fooling around with the creation kit, and had some amusing results. What I'm attempting to do now though requires the location of the .nif mesh files. I need to set a new projectile I'm making to reference an existing model file, so I need to know the directory at which those files are stored. Where can I find these? To be specific, I am looking for the goat cheese wheel (Because I'm making a spell that launches cheese projectiles). Thank you Link to comment Share on other sites More sharing options...
Bogosity Posted February 18, 2012 Share Posted February 18, 2012 If I am not mistaken you can find all the meshes you want by extracting the Skyrim - Meshes.bsa file is placed in Steam\steamapps\common\skyrim\DataYou can do this with any .bsa extracter. I believe you can find some more detailed help here - http://wiki.tesnexus.com/index.php/Skyrim_BSA_Extraction Hope that helped - Bogosity Link to comment Share on other sites More sharing options...
MrICEE Posted February 18, 2012 Author Share Posted February 18, 2012 Thats very interesting and I'll definitely try it out. However I'm pretty sure I should be able to just reference the model as is if only I knew the remainder of the directory. I only know the end of it, which is in clutter/food. The rest of the directory is hidden by the creation kit, and not accessible when I click "edit" Link to comment Share on other sites More sharing options...
d4em Posted February 18, 2012 Share Posted February 18, 2012 the full filepath is meshes\clutter\food\cheesewheel01a, but I dont see how you could possibly only need a filepath - anyway, i hope this is usefull to you Link to comment Share on other sites More sharing options...
MrICEE Posted February 18, 2012 Author Share Posted February 18, 2012 My belief was that because the mesh is already present within the game files I would be able to reference it in the projectile queue. However, when I click Edit to modify an existing projectile's referenced model, it takes me to my documents. Because of this I'm not really sure how to navigate to the meshes folder. Sorry if I'm not being terribly clear in my requests, I've got a headcold and my thoughts are somewhat discombobulated. Thanks for your help both of you. Link to comment Share on other sites More sharing options...
d4em Posted February 18, 2012 Share Posted February 18, 2012 My belief was that because the mesh is already present within the game files I would be able to reference it in the projectile queue. However, when I click Edit to modify an existing projectile's referenced model, it takes me to my documents. Because of this I'm not really sure how to navigate to the meshes folder. Sorry if I'm not being terribly clear in my requests, I've got a headcold and my thoughts are somewhat discombobulated. Thanks for your help both of you. bethesda's tools are hardheaded - you need to actually browse to the model in your data folder. Simply extract the file from your bsa and put it at meshes\clutter\food\ in your data folder. Then, when you click edit, browse to that file and select it. After that you can just delete the file - the game will pull the nif from the meshes.bsa after that. Good luck! Link to comment Share on other sites More sharing options...
MrICEE Posted February 18, 2012 Author Share Posted February 18, 2012 Great, thanks very much! Its nice that there are helpful folks in this community. Link to comment Share on other sites More sharing options...
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